Journal of the Emerald Specter 64: Emerald Specter Chess Club

After a nearly 3,000 word rambling on my first draft of this column, I have decided to rid myself of the innocuous terminology from the first attempt to just go forward with something far easier to read. The other one was detailed, it explained a lot, I just didn’t really format the thing in a way that was productively explaining what the topic intended to explain.

So, here we go again with the second attempt! After a brief preamble, I’m hoping to keep things moving in a specific and cohesive direction.

On this day, November 16, 2017, I am announcing the official formation of the Emerald Specter Chess Club. I’ve had a chess club with the previous domain that wasn’t successful, but that had more to do with the lack of a specific direction than anything else. The Emerald Specter Chess Club, or ESCC, is going to combine two things that I love into one wonderful experiment of chess awesomeness. What are those two things? Chess and sumo.

The origin of this idea came to me when I was coming up with different methods of holding chess events towards the common goal of producing a competition that could be completed annually. While I came up with quite a few methods to accomplishing this, the one that really stuck with me was the sumo format.

Sumo Grand Tournaments, or honbasho, are held six times per year. Each honbasho pits every member of the top division against 15 opponents, one per day. After the 15 days have elapsed, a winner is crowned and from that series of results a ranking is produced. Without filling you with too much information, only the top division does 15 matches.

When I started working on this idea, I’d given it the working title of “Chess Basho.” Since I have made a few important decisions on how to translate the sumo honbasho format for chess, there are noticeable differences in how things are going to develop.

That’s the point of this column. I need to give the rules for the ESCC, or the previously referred to Chess Basho Project.

Divisions

The ESCC will be organized into divisions of 12  with each player playing every other player twice (once with white and once with black). Every player will play a total of 22 games to try to score the highest possible results to compete for the tournament win, as well as titles.

Divisions in the ESCC will be titled after metals on the periodic table, with the top division being the Gold Division. As membership grows, other divisions will be added and given their own designations (such as Silver, Copper, etc). Each division will have 12 players.

In the Gold Division, players will be ranked according to their performance based off of previous tournament results. Initially, the ranking will be strictly done from Chess.com‘s Elo rating, but only for the initial launch.

When there are more than one division, the top four finishers in the lower division will be promoted into the higher division, and the bottom four finishers will be relegated into the lower division. Only the Gold Division will have no promotion for the top finishers, as there is no higher division to be promoted into.

Titles

The players in the Gold Division will be ranked from one to 12, alternating “east” and “west” (with east being higher than west), except for the titled players.

In order to avoid providing titles beyond the scope of the club, the terms “master” and “expert” will not be used. In order to avoid providing the sumo versions of titles, none of the sumo titles will be granted within the ESCC. The ESCC will provide titles, in ascending order: Sapphire Adept, Ruby Adept, Emerald Adept, and Diamond Adept. Each Adept title will have requirements in order to be promoted into or demoted from.

A player can be promoted into a Sapphire Adept (SA) simply by earning 5.5 points in a tournament. Players can be demoted from this rank by simply failing to score at least 5.5 points.

An SA can be promoted into a Ruby Adept (RA) simply by earning 5.5 points in a tournament. Players can be demoted from this rank simply by failing to score at least 5.5 points. Once achieved, there can be no less than two Sapphire and Ruby Adepts (combined) at any one time.

An RA can be promoted into Emerald Adept (EA) by achieving specific benchmarks. First, the RA must have scored at least 24 points over the last three tournaments, with the last tournament being at least a score of 8.5. There can be no results in these tournaments less than 5.5 points and a tournament win will eliminate the requirement of 24 points over three tournaments, simply allowing the RA automatic promotion to EA. Demotion from EA is a two step process: failing to achieve 5.5 points in a tournament will mark the EA as “chipped.” A second straight sub-5.5 point result will result in demotion back to RA. A player can return to EA immediately if they score at least 8 points in the tournament immediately following their demotion.

An EA can be promoted into Diamond Adept (DA) by achieving specific benchmarks. First, the EA must have scored at least 32 points over the last four tournaments, with no sub-5.5 point results as well as having won a tournament in the ESCC. Winning two consecutive tournaments as an EA automatically promotes the player to DA, as long as they did not score sub-5.5 points in the tournament prior to their consecutive wins. If there was a sub-5.5 point result prior, then the performance following the consecutive tournament wins must be 9 points in order to receive promotion to DA, else the previous requirements must be met. Demotion from DA is just like demotion from EA, the DA will first be chipped and then demoted with sub-5.5 point scores. In order for the EA to immediately return to DA, though, they must score at least 9 points in the tournament immediately following their demotion, unlike the 8 point score for EAs.

I know that all looks a little confusing but it makes sense. Unlike sumo, there CAN be demotion from the top most title.

ESCC Tournaments

The idea is to hold four tournaments per calendar year, quarterly. They will be Winter (beginning the second Sunday of January), Spring (beginning the second Sunday of April), Summer (beginning the second Sunday of July), and Autumn (beginning the second Sunday of October). The time control for these tournaments is one move per day, allowing for an accelerated pace and wrapping of the tournament results prior to the next tournament starting.

Ideally, players would participate in every tournament every year. Life happens, though, and a provision will be made to miss one tournament per year (12 months) without penalty. This would be treated as scoring 5.25 points (a score not possible in chess) when rankings are considered. If the player misses two tournaments in the year (twelve months), the result will be considered 0 points and rankings will be adjusted accordingly.

Ranking

Prior to the tournament (as far in advance as is possible), a ranking will be released based on the prior tournament’s results. Scoring 5.5 points or more will result in going up the rankings and scoring 5.0 or less points will result in going down the rankings. The missed tournament considered at 5.25 points will leave the player as close to their previous ranking as is possible.

Rankings will always include east and west positions, with titled players being ranked in order at the top. A sample ranking follows:

EAST   #   WEST
John Smith   DA         -vacant-
John Doe    EA   Jane Public
Sally Smith   RA        Jane Doe
Bill Fold   SA     -vacant-
Someone   1   Someone
Someone   2   Someone
Someone   3   Someone

Expansion

Since I’m realistic, I’ve decided to launch divisions with 12 players per division. This would make the rankings only contain 6 lines per division. If the need exists, due to the popularity of the ESCC demanding, divisions may be bumped up to 24 players per division, with two groups of 12 players competing (in an east and west format), with the top two finishers advancing to a special (untracked point) round for the ultimate winner of the tournament.

In the event that this would occur, revisiting the rules would be done in order to ensure that provisions would be put into place for the “advanced round” of play, as well as requirements on how many titled players could exist at any one point in time. 

The reasons that certain things here are spelled out in some detail is because I’d like to personally participate in the ESCC, at least initially. In order for me to do that, and be the “overseer of the ESCC” at the same time, I need clear rules and benchmarks for all of the above in order to avoid the perception of any impropriety. Thus, I am bound by the same laws as the rest, which is how things are supposed to be, without bias.

Is this a gimmick? Sure, and I’ll readily admit that. Is this something designed for super strong players? The intent is that players under 1700, ideally, would be the ones most interested in this (as players that strong or higher tend to be working towards specific chess goals). The tournaments will all be rated and no interested player will be turned away.

This isn’t in the official rules above because I don’t really know if this is going to be an issue in the future, but players who just stop showing up for tournaments all together will be “retired from competition.” Retired players can always come back into play, but they’d start at the bottom (the lowest division, untitled) and have to work their way back up.

I personally am hoping for at least five divisions of 12 players each. I’d love 24 players per division, but I don’t want to get my sights set too high. That would mean we’d have a Gold, Silver, Copper, Nickel, and Cobalt Divisions (with a possibility of bumping up the Gold to Platinum and eliminating the Cobalt). I won’t count my chickens before they hatch, though.

One thing I eliminated from the original draft of this column was the consideration of a “fighting name” (what the Japanese call shikona). Using the handles on Chess.com will be sufficient and eliminate any possible confusion as far as who is who.

I hope you’ll join me in the inaugural tournament and in the ESCC (the link is here). Most likely the first tournament will be open to all, with the results hopefully enticing a few of those players to stick around after being ranked.

Thanks for reading.

The Specter Show 042: The Art of Self Destruction, Part One

Do you want a BuJoRPG podcast that is video? Audio? Both? Feedback is needed and this one is about what I’d be offering as your BuJoRPG podcast… so chime in!

Host: DJ Allen
Intro Music: The Idea of You by Nine Inch Nails (from Not the Actual Events)
Outtro Music: The Perfect Drug by Nine Inch Nails
Intro Lead in: Dirk Manning

Contact:
Email: EmeraldSpecter.com@Gmail.com
Twitter: @EmeraldSpecter
Instagram: @EmeraldSpecter

Support Emerald Specter at Patreon!

Thanks for checking this out, you can find more at EmeraldSpecter.com!

Journal of the Emerald Specter 63: The Benefit of Hindsight

Technically, this will be a “random history” column, but will also fill the role of figuring out how to move forward with concepts and ideas… it’ll all make sense as I role this out.

The problem with this particular bit of random history, I find myself unsure of a heading image to use… I want to continue using headings that get made and I’ve already created three that I don’t think will ever get used again. I could be wrong, of course, but the idea of the headers is to give me ample options when I’m writing these columns.

So, with the thought process on this next one, I think I have covered a wide topic while still keeping the general topic at hand in one piece. Things will look a little weird in the beginning but I promise that I’m actually going somewhere with this, so without further ado:

In late 1996, Bob (of the Greatest Show fame) and I decided to form an American knighthood. Bob came from a background, of which I only vaguely remember, that had him and his hometown posse with lengthy “titles.” The idea that Bob would be able to add “sir” to that was something he was interested in. If you’re wondering, I also had a lengthy title, thanks to Bob inducting me into the gang, and after the knighting between the two of us, my title was now Sir Lor Tian Dark Tiger, Teydani Priest of the Werecat Clan. I haven’t used that in two decades, but I have retained the knighthood.

The idea of the knighthood wasn’t anything more than improving myself and having a background to do so. The Emerald Knights, as we were, had a bit of a falling out and when I left the Navy, I took the knighthood’s concepts with me back home.

I was going to build the Emerald Knights from the foundation that was what Bob and I had established. There was a small recruitment and I ended up adding friends (Viper, Dan, Kyle, and Angus). Yes, two of those are nicknames and rather than struggle with forcing my use of their real names, I’ll just call them how we all referred to them for all this time.

Establishing a structure by which the Emerald Knights would operate was our first order of business. We established a hierarchy, recruited a few more members, and we were well on our way to being better. Our mode of self improving wasn’t quite solidified, though, as we were entrenched in trying to build that idea from scratch. The “from scratch” is what you should remember as I continue with this tale.

Building the Emerald Knights slowly converted from a self improvement group to creating shadows where shadows didn’t need to exist. A faction within a faction was eventually created, bureaucracy in our meetings was formed, and we stopped growing and sort of just treaded water at that point.

Here’s where things got rocky.

Trying to control things without necessarily having a goal in mind, I ended up driving a wedge between myself and Dan, the person I would have chosen as the successor to the “leadership” that was (at that time) myself. The wedge was so deeply driven that I hadn’t even spoken to Dan (or any of the others) for almost two years, when Dan and I started talking again.

Gone was the idea of doing anything with the Emerald Knights, as far as the group was concerned, but I did still want to get back to the focus of what the Emerald Knights was supposed to be: self improvement with some flowery caveats to entice the populace in general.

Here’s the call back to what I mentioned before, and in hindsight, I realize that building something from scratch when resources existed to build up from was a terrible idea. With several failed attempts at rising up into a management position in my working career, I realize that I should have formed the basis for the organization and stepped back to let the others grow that as I simply filled in with input now and then.

Basically, induct everyone into the organization with the idea of growing it in a certain direction and then stepping down from leadership into a more ceremonial role, leadership emeritus if you will.

If Dan, Kyle, Angus, Viper, or any of the others read this above description, they might be confused by what the ultimate goal initially was… we didn’t really have a lot of clear communication on that front, which was part of the problem. Reconnecting with Bob and bringing up the concept again, the Emerald Knights just kind of “died on the vine” as our distance didn’t make the idea of a knighthood (for self improvement or otherwise) feasible.

My concept for self improvement has had a resurgence in recent times (by recent, I mean in the last couple of years). Discovering bullet journaling, then building the BuJoRPG with self improvement as the very core of the system, I was making progress again on a solo level. I’ve never liked the solo idea in totality and believe that groups can improve better as we have each other to draw from rather than drawing from a single source.

This leads me to a more recent set of ideas that I’ve wanted to develop.

The core “tagline” of Freemasonry is “making good men better.” I’ve toyed with the idea of joining the fraternity several times, but after digging into what the fraternity did as far as ceremony, I’ve decided against becoming a member. Personally, the deep connection to a “supreme being” isn’t a terrible idea but intertwining that concept with almost everything is what really turned me off. The other item that bothered me is that while the fraternity claims to be enlightened (at least more than the common individual), they retain that women aren’t really worthy of being part of the group and thus Freemasonry is a “men’s only” club.

If the switch from the Emerald Knights history to Freemasonry seems jarring, bear with me. I didn’t have a great segue to get from one to the other.

Freemasonry teaches “good men to become better” by teaching lessons of allegory wrapped in symbolism and ritual. I think I’ve covered all the buzz words in that sentence. That all boils down to each lesson is a play, acted out by the initiate (the Mason seeking that degree) and other members, to “bring light to the Mason.” The concept of the “bringing light” is where I came up with the enlightenment bit, though I don’t believe they, themselves, consider themselves enlightened.

I’ve known for sometime, from the words of the Masons themselves, that if you look on the Internet, you’ll find everything you need to know about the Freemasons. If you look for yourself, the important thing is to push aside all the asinine conspiracy theories to find out exactly what is at the core of the organization.

What I was looking for, and will point you at now, are the lessons of the degrees themselves. Since the Scottish Rite has 32 degrees, I felt that the “more lessons” would better my self improvement far greater than just the generally accepted “three degrees.” Thus, I began my search for the rituals (as that is what I believed was what I needed to find). I came across a little bit more, though.

Discovering what the actual “play” of the ritual was, while tedious in its reading, contained the basic information I was looking for, I also discovered the lectures (which contain most of the same information but also go on to describe in more detail what needs to be learned from the ritual itself). I tried just learning from the lectures themselves but noticed, when I went back to look at the rituals, that the pair of them were important to have together rather than separately.

Thus, my research now includes both ritual and lectures, but also is expounded upon by dogmatic and esoteric research for each degree by Masons “of old.” Together, these sources flesh out the concepts that help make “good men better.”

I’ve done a lot of research that I plan to produce a podcast explaining each degree. The podcast would be a monthly podcast, probably be a little longer than I normally do (on a solo basis), and would each concentrate on one of the degrees of Freemasonry.

Things that won’t be included are the secret passwords and handshakes… mainly because they do not further my own self improvement and are what the Freemasons actually consider the “secret” portion of their fraternity. No conspiracies for world domination, no ritual butt sex, and no manipulating the world to suit their own needs.

Here’s where I tie everything together.

If I would have used the Freemasons as the basic foundation for the Emerald Knights, the Emerald Knights would still be a thing today. I don’t believe the general idea is lost but I don’t think that I, nor any of the others I mentioned above, could be the ones to resurrect it.

My own self improvement will be benefitted from researching the Masonic degrees. I’m not into the conspiracy theories, I won’t have a “grand organization” from which to govern others in their own self improvement, and I’m content to leave the past in the past. I’m not even sure that building an organization around this is necessary.

The morality within Freemasonry is rooted by their religious background, something to give a “reason to be moral.” Religion has used this concept to give others an anchor for their moral actions. If you need an anchor to be moral, then what kind of monster would you be without that anchor? I don’t need an anchor, personally, and since I don’t I’ll have to be content without the “brotherhood” aspect of Freemasonry that I think enriches the general concepts of their lessons.

Hindsight being 20/20, the Emerald Knights should have found a basic foundation from somewhere else (actual Medieval English chivalry, Samurai Bushido code, Freemasonry, etc) and built up from there. Coming up with the concepts from scratch would have meant (I now realize) decades of refining things that others have already done the work on.

Without revolving around self improvement organizations, this should be applied to everything you do. Want to create a roleplaying game? Why build everything without the benefit of looking at the work of others? Why not take the foundation laid down in other games and build up from there? What about bullet journaling? Why “recreate the wheel” instead of just using the concepts in the system already created?

Why do we make things so difficult on ourselves?

When I was young, just like billions of youths before me, I thought I had all the answers and knew everything I needed to know. What did I need from the older generations who had lived life and tried to pass on that knowledge to me?

I didn’t exactly shun that information but I should have listened a lot earlier, a lot more, and definitely put more effort into following the advice.

I sit here typing this column up as someone who has 40+ years under my belt. I’ve seen things and made mistakes that didn’t need to be made because those mistakes had already been made by others. Now I am the one who points out the mistakes I’ve made to prevent others from having to make them, trying to enrich the “youth” of tomorrow from coming to the same realization that I’ve outlined (in general concept) in this column.

Maybe there DOES need to be an organization that does what Freemasonry does, but be far more inclusive to the world at large?

I can’t be the one to build it, though… not alone, at least.

Thanks for reading.

The Specter Show 041: Memorabilia

A review of Thor Ragnarok that includes the lovely Tricia Allen, who joins the Emerald Specter himself in a little talk about a movie we just finished seeing…

Host: DJ Allen
Intro Music: The Idea of You by Nine Inch Nails (from Not the Actual Events)
Outtro Music: The Perfect Drug by Nine Inch Nails
Intro Lead in: Dirk Manning

Contact:
Email: EmeraldSpecter.com@Gmail.com
Twitter: @EmeraldSpecter
Instagram: @EmeraldSpecter

Support Emerald Specter at Patreon!

Thanks for checking this out, you can find more at EmeraldSpecter.com!

Journal of the Emerald Specter 62: Fixing US Soccer

You’d all be so proud of me if you knew that I wrote this well in advance and didn’t wait until the last minute.

Oh, well now you do! Boom.

I was listening to the Total Soccer Show (the “10 Ways to Fix US Soccer” episode) and I decided that I wanted to throw my own thoughts in on the subject. I’m going to parrot a little of what the guys were talking about, but I’m also going to try and not JUST parrot what they said.

All of this stems from the US Men’s National Team being eliminated from the World Cup qualification. I’m not a big World Cup follower, I’d rather see the league play from any league other than the World Cup, but I’ll allow this to be the push to get things started.

In order to have a quality US Men’s National Team (USMNT) to compete and actually be a viable to win the World Cup, we have to take a look at the entire US soccer system and understand that it sucks. In fact, it sucks so much that it is the one thing that the general US population doesn’t “care about” because they aren’t any good at it.

Why not FIX the problem?

Our recruitment system in the US sucks. We don’t foster the youth programs but a fraction of a degree to which other countries who ARE successful do. Forget about the idealized Brazil, Argentina, or other “mythologically” great teams… they aren’t myth, those countries work really hard to identify their quality players at a very young age and put them through the training they need to be big names on the world stage. The US, as far as I understand, doesn’t have anything even remotely close to a system that does this… and it shows.

Once the US recruitment system identifies and puts the new recruits through their training system, they need a place to go in order to grow. Every single other league in the world has a promotion/relegation (pro/rel) system in place except the US. Why?

The story about this, from most of the US citizenship, is that if a club wasn’t competing with the rest of the top leagues in the country, that club would lose all support.

That is an excuse.

Let’s look at the NFL… first as is and then as a pro/rel system. (Please note that I do not think American Football should have a pro/rel system installed.)

In the NFL, there is a system in place (the Draft) to reward teams who fail to have a winning record in the league. The Draft allows a small boost, in the form of a few new talented players, which can then lead to signing free agents who believe that newly drafted player can raise the team up. After a few more signings, ridding the team of naysayers, and maybe even a rebrand (planned over the course of years), those teams can rise up… possibly even to the point of making a decent Super Bowl run, or get close for several years.

Before free agency, a terrible team would linger in the gutter for a decade or more, being beaten down year after year until they get a shot to build up.

Now let’s look at the NFL with a pro/rel instituted… and for the purposes of this example, I’m going to make up a second tier league that I’ll call NAFL (North American Football League). The NAFL will have 16 teams, in markets that the NFL currently doesn’t fill (San Diego, Sacramento, Portland, Salt Lake City, Albuquerque, San Antonio, Oklahoma City, St. Louis, Memphis, Orlando,  Richmond… and five teams from markets the NFL could stand to branch out into in this part of the world: Mexico City, Vancouver, Toronto, Quebec, and San Juan).

The first part of this is eliminating “the NFL Draft,” which forces the “undrafted NCAA talent” to enter the general free agency market… and let’s eliminate the salary cap, too.

We now enter a “slump” where San Francisco and Indianapolis have really bottomed out, being the worst two teams in the NFL. After the Super Bowl, those two teams are relegated to the NAFL and the two top finishers in the NAFL, in this case Mexico City and Toronto, are promoted into the NFL in their places. This gives San Francisco and Indianapolis a reason to try harder to recruit better players, spend the money necessary to improve to be promoted, and the other NAFL teams are just as motivated to be the next ones to be promoted, too. Every team in the NFL has every reason to compete as hard as possible, spend what is necessary, and get the best talent they can to remain in the NFL.

The next season, maybe Toronto finishes last and the New York Jets finish second to last… Indianapolis manages to redeem themselves to be promoted again, along with the second place NAFL team San Juan getting their chance to advance out of the NAFL.

Yes, this scenario screws up the regional divisions a bit, but teams that suck will be given a reason to not suck.

The Barclay’s Premier League, or the English Premier League for the uninitiated, have four or five clubs that are really strong all the time with everyone else taking a swing at them and striving to beat them. Manchester United, Manchester City, Arsenal, Liverpool, and Chelsea are those clubs, with an occasional other club managing to compete at the highest level for a season or two. When clubs get relegated, they work harder to get promoted again, as well as making sure they don’t just get relegated right away again.

There is nothing even remotely like this in US soccer. So, let’s go all the way back up to my “recruit the youth” situation, with a concentration on the “system those young talented players can come up in.”

In a state of the league address by MLS commissioner Don Garber, the commissioner wanted MLS to be one of the top leagues in the world by 2022. With the “NFL style” system used in MLS, that isn’t going to happen. Despite what the MLS believes, we are still the “hey, I’m well past my prime but I can play in the MLS for a few years and make multiples of millions of dollars in the process because they are starved for the highest quality talent” league.

Things working against the MLS in becoming “one of the best leagues in the world” are: 1) time… MLS is one of the newest leagues in the world and since everyone likes to point at tradition, MLS is almost a century behind in the legacy department… 2) salary cap… because limiting the amount of money that can be spent, which also falls into limiting how many “designated players” a team can have, is always good for business (I say that with extreme sarcasm)… 3) no pro/rel… if you don’t want a club to fold or move on, institute a pyramid system so that team can be properly relegated and allow another club can rise up and fill their place, enriching the competition because someone else doesn’t have to spend money to “get in”… 4) thinking MLS will ever be anything close to the NFL… Garber has such a hard on for how popular the NFL is that he’s forgetting that simply “white washing US soccer to be like the NFL” isn’t going to end well, mainly because soccer fans don’t want MLS to be like the NFL, they want MLS to be like other world leagues.

Build a “tier two” league. Limit MLS to 18 clubs, 20 at the very most, and anyone wanting in to the MLS has to win their way out of T2. The US actually has two leagues that can fill the role of a tier 3 and tier 4, so why not bridge that gap and finally take the plunge to make the MLS the league Garber would like it to be: competitive on the world stage.

One last thing… if you want to compete with the world, you should be on the schedule that the world is on. Put the MLS in the fall/winter/spring and keep the players from dying of heat stroke in the summer. Very few leagues in the world compete over the summer, and ALL OF THEM are second tier leagues… because they can’t compete with the top tier leagues (your Barclay’s, Bundesliga, Ligue Un, etc).

Show the US how to excel by doing it on the same schedule, so that when there is an “International break” for the World Cup qualifications, the US isn’t in the midst of the MLS wearing our top tier players out in the process.

And now I’ve come full circle.

You want to be the best? Start beating the best at their own game, using their own rules, and competing when the best of the best compete… otherwise, Garber’s words are just going to be like some politician’s words when they’re just trying to get you to vote for them.

Enough preaching. I would like to see the MLS be more like the other leagues in the world… until then, I’ll keep watching the “real” football leagues in the world.

The Specter Show 040: Hurt

The PRO Chess League Podcast, the Greatest Show, some BuJoRPG talk, and a little bit more. The description isn’t great but I’m hoping you’ll listen anyway!

Host: DJ Allen
Intro Music: The Idea of You by Nine Inch Nails (from Not the Actual Events)
Outtro Music: The Perfect Drug by Nine Inch Nails
Intro Lead in: Dirk Manning

Contact:
Email: EmeraldSpecter.com@Gmail.com
Twitter: @EmeraldSpecter
Instagram: @EmeraldSpecter

Support Emerald Specter at Patreon!

Thanks for checking this out, you can find more at EmeraldSpecter.com!

Hashtags: #TheSpecterShow #bulletjournal #bujo #BuJoRPG #BuJoRPG2 #soloRPG #PROChess #TheGreatestShow

PRO Chess League Podcast 002: Qualifier 2018 Results

The PRO Chess League 2018 Qualifier is over and the results are basically in! The six definitive qualified teams and the most likely winners of the voting are discussed!

Host: DJ “The Emerald Specter” Allen

Contact:
Email: EmeraldSpecter.com@gmail.com
Twitter: @EmeraldSpecter
Instagram: @EmeraldSpecter
Website: www.EmeraldSpecter.com

Hashtags: #chess #PROChessLeague

Journal of the Emerald Specter 61: The Chess Story

I’ve told a chess story from the fifth grade on my websites for years, one might even say more than a decade, and I continuously end up coming back to revisit that topic from time to time. I’m not going to recount that story here, again, so don’t worry about that… but I wanted to talk a little bit about what I mentioned on the most recent Specter Show (episode 39) about integrating this concept in with a solo RPG experience.

I’d like to flesh that concept out a little bit here. Won’t you come on this adventure with me?

The roughest concept of what I’m going to talk about is my fifth grade chess club running itself like the WWE. Replace WWE with “UFC” or “poker on TV” if you need to not have glazed eyes at a professional wrestling reference, but that is the basic idea. We were 11, so give us a little break.

In my solo RPG research, I came up with the idea that I could integrate this concept (for adults) in with playing actual chess games to include in the “episode posts.” Bear with me, here.

Let’s create a quick character concept in a man I’ll call David Charles Price, who is a (roughly) 1100-1200 rated chess player and is aged somewhere between 35 and 40-ish. David is my character who is approached by John Smith (yeah, all that work to name the very next person John Smith) about recreating their “fifth grade chess experience.” After some discussion, the concept that anyone rated above 1700 wouldn’t like this idea and wouldn’t participate, so the rating limit is made at 1400 (initially).

Player invitations happen “in character” and test games are run (by test games I mean games played to familiarize everyone who is playing together gets familiar with each other’s style). The players who need help to compete are taken aside and taught to get better, while David C. Price and company continue into creating “personalities” and getting ready to compete “on camera.”

All of this would be character interactions in this RPG that I, DJ Allen, would be using to play the “Chess Story” scenario. Dice would be rolled and different strengths of players would be determined in their character creation.

The stage would now be set.

As David C. Price, whom has adopted the moniker “DCP” as his persona, I would begin using my own Chess.com games against real people as the chess games in this Chess Story to advance the DCP character into the story. I’m taking actual chess games to integrate them into my chess RPG story that I’d be telling.

Centered around the fifth grade chess club concept. The “What Would That Look Like” column discusses the idea of no restrictions and introducing this to the world at large.

I’m taking that column bulk and restricting the situation to chess players under a certain rating level. Someone who isn’t really following “profession chess” can even understand that someone rated 1400 will more than likely beat someone rated 1100 with some ease. This would have to be eliminated as our “rating system” for this RPG to be more interesting and to be presented more like the UFC than the actual FIDE chess federation. As a replacement, because I’m creating this around the concept of “under 1500” rated players, I’m suggesting using a martial arts style belt system (as an example, here’s one of the pages that gave me the idea).

You, as a potential chess spectator, are more likely to watch a game between two green belts (not really knowing which one might win) rather than a game between a 1412 rated player versus a 1356 rated player.

In the game, advancing from one belt to the next would require performing on the board at a specific level or maybe beating someone from the higher belt color. That can be determined through the playing of the solo RPG elements of the game, but everything would be outlined on the site for reference.

Would there be a specific career path in this Chess Story RPG? No, that would come out as part of the play. Maybe DCP ends up advancing until he reaches a wall that he can’t beat a specific player, or maybe every time he gets an opportunity at a championship he fails miserably (on the bright stage of the “main event.”). Maybe DCP becomes the strongest player in the league and becomes legendary player for others to aspire towards (or to aspire in defeating).

Obviously, if my actual games are the ones being presented, I’d have to be getting better along the way to be that “best player in the league,” assuming any of the characters end up being closer to the 1400 rated player, because I have my issues playing them at my paltry 1100 level.

But you wouldn’t know that if it was DCP (Blue Belt) vs. Giant Pawn (Blue Belt) for the League Championship… see how that modifies the scenario a little?

I’m not 100% positive that I’ll be running this exact thing as a solo RPG, but since the basic elements are present and possible, why not throw a little actual chess into the mix to make things a little more fun in my RPG?

The content will be produced and published on the site and I think that I’d have a grand old time playing the game (and the games). Hopefully, you’d find the story interesting enough to follow along, too.

That’s all for this week, see you again next week!