Monthly Archives: December 2017

Journal of the Emerald Specter 70: Building Something Wonderful

Welcome, welcome, welcome!

There is a little bit different look to things, if you haven’t noticed, as I’m launching the new look by replacing graphics over the course of the next few days (or weeks)… I’m not going to wholesale switch everything immediately, as that tends to stress me out and I don’t need that right now.

BUT… the time has come, and with this, the time has come to discuss an upcoming project in the detailed manner to which you’ve come to expect from the Journal entries as of late… 

I’m heading this one with the Storytelling banner because it really doesn’t fit much of anywhere else. Basically, this IS a story about storytelling.

Let me start at the beginning.

I’ve mentioned this on the Specter Show many times, but I’ve got the entire history of an entire planet that I want to tell the story of in pieces, thus I break down the story into “eras” and I would like to tell that story to the world at large. The part of that history I’d like to go over at this particular moment is the “future” part.

The basics you need to know, though: there are eight sapient (meaning sentient, intelligent, and peacefully existing) species on this world, there is almost no religion to speak of (due to the atrocities in the “past” that led to some pretty terrible results), the technological advancements of the combined species led to quick development into space flight (despite there being multiple factions on the surface of the world itself, they largely work together towards advancement… the species intermingle, the governments don’t necessarily do the same), and it is this “future in space” era that I’ll be discussing.

I know you’re probably wondering what the eight species are, I’ll not be divulging them all, but some will be discussed in this article.

With this future era of this planet, that I’m calling Dhumin (yes, that is a reference to the Cthulhu Mythos deity), there will be a space fleet that will be doing space fleet things… and I’d like to turn this into an opportunity to include others in this fleet.

How does one participate, you might ask? Look at Obsidian Fleet for an example.

What I’m proposing is beginning a fleet, in this universe that I’ve created, with a single SIM. One single SIM (or in this case, a “ship”). If you weren’t sure, that is basically what makes up the Obsidian Fleet: ships.

In Dhumin’s future, which I guess I’ll stop referring to as the future and start referring to as the Space Age, there are fleets of ships doing things in space that are interesting. There are three branches of the military, of the “primary” government that will be the focus of the fleet. Those branches are Fleet (the Navy, space Navy, etc), Flight (the Air Force, or space Air Force), and Force (the Army, Marines, and basic security/ground troops).

While I intend to write fiction about the “main plot” of this world, I’m realistic enough to understand that the SIM fleet will probably be far more productive in collaborative writing than I ever could.

So, what exactly is the plan?

A SIM is run by a game master, or Captain if you’re on board a ship, and that Captain runs a story for everyone to essentially collaboratively write within the bounds of, for all intents and purposes. Unlike a traditional RPG, a SIM is more about telling a story than rolling dice.

As the first Captain, I’d run the crew of whatever initial ship I would choose (“space” aircraft carrier, destroyer, stealth ship, transport, freighter, etc) and hopefully get a couple of the crew interested in captaining their own ships… thus the single SIM would expand to two or three (someone would take over the initial ship, too). I would move up in rank (mayhaps Admiral?) to keep the stories consistent with the world I’ve created, since I’m really the only one that knows what the hell is supposed to be going on at the present.

Overseeing a larger fleet (as Admiral), I’d be answering questions from the Captains about what they can and cannot do (story wise). I’m interested in heading off things that would “break immersion” in the universe, not stifling storytelling. If a Captain wants to invent a new form of FTL, that may come with some heavy restrictions, since there is an FTL present already and further development could grab the attentions of unwanted universal entities. There ARE future stories that will be told that will “break open the bonds” of the restrictions.

All of this comes from a single ship, though.

Maybe I start with an aircraft carrier, that spawns a special forces Force unit AND a squadron of Flight detached from the original aircraft carrier… that involves all three branches of the military right away.

Will there be bits and bobs we come across as we get through to the point where the doors get blown off? Yep. There isn’t a big “surprise” moment, there are clues leading to the big reveal… and there is a larger story being told, I just want to include the vision of others in along the way.

Do I have anyone interested?

I’m a big fan of SIMming. I’m a big fan of Star Trek, but the two have run into an issue that I am hoping I can provide some resolution. Most of the fleets online today rely on the “advancement into the future” from the end of Star Trek Nemesis, which by my count has made the SIM community stagnant because Nemesis came out in 2002. That is 15 years of running in a world that is never going to see another update.

If you pay attention to these sorts of things, new ship classes were developed all the time in the franchise. Uniforms were updated periodically, certainly more often than not at all in 15 years. The connective tissue to role-playing in such a distant time makes things less solid, in my opinion.

The world I’m offering is wholly original and ripe with opportunity. There is a roadmap and a man steering to get us there… me, by the way… and I’m interested in including others vision in this, too, as long as we don’t break the world I’ve created.

Join me?

Journal of the Emerald Specter 69: Pump Up The Volume

Here’s a little bit of a different column, I’m going to be writing about two topics (with one obviously taking the majority of the column). There was a movie that I wanted to discuss, sort of in the vein of the nostalgia trip I took with the last three weeks, but without the solo RPG angle. I mean, literally, this movie defining something that literally isn’t a thing anymore.

I’m talking about Pump Up The Volume.

In Pump Up The Volume, Christian Slater players a teen named Mark Hunter who is an introvert and doesn’t really socialize a ton. He’s got a lot of pent up rage and discovers that his shortwave radio allows him an outlet to rant against the injustices of society. He’s got himself a post office box under an assumed name to receive mail, his voice is obscured with some technical mumbo jumbo, and he’s doing all of this as an airwave pirate, something that was quite illegal.

I bet you can tell where I’m going with this already…

Everything that happened in Pump Up The Volume is literally happening right now. Podcasting is allowing anyone to put out anything and they don’t get arrested for it. In fact, there is no FCC involved at all and that, I find, is hilarious, because this movie now is not only terribly dated but it is quite anachronistic, too.

Using the music of others without paying royalties, like apparently is alluded to in the movie (it’s been close to 30 years since I’ve seen the movie, that would catch the FCC’s attention (along with the use of profanity, which I do remember is quite prevalent). The broadcasts that Hard Harry, the alter-ego of Slater’s Mark Hunter, are limited in range and wouldn’t really catch a large scale attention because they were so limited in range.

Put this in same category as Footloose, as in the premise is slightly ridiculous and over the top. This was a typical 80s thing, where they came up with something and made it plausible, then resolved it within the confines of a two hour movie. Unlike Pump Up The Volume, though, Footloose is a totally ridiculous premise.

Podcasting has busted open the idea that anyone can say anything at any time and there is an audience for that. If you look at iTunes, Google Play, or other podcast aggregators, there are thousands of podcasts (I have three of my own) where people are talking about all kinds of subjects, using whatever language they want, and some even are clouded mindedly pretending to be ON the radio, giving weather and station identification… between their playing of music that they aren’t paying for and don’t own.

Now, I’m all for using a clip of some music for some theme song stuff, but to play the entirety of a song without giving any props to the artist is downright stupid.

Watching this moving now would feel completely confusing, like watching Smokey and the Bandit and wondering why the Enos Brothers couldn’t just go pick up some Coors at the store. The world was a very different place 30 years ago, and is hard to understand why people did things the way they did them.

In fact, when someone wants to “relive the good ‘ol days” because they remember it being awesome, I like to point out that sometimes those memories are heavily shaded with the rose colored lenses that they’re wearing.

Don’t get me wrong, I love the movie. I haven’t watched it in a long time and after writing this, I don’t think that I could get over how awkward things were back then. It’s just nice to know that we’ve advanced and evolved to a place where our options aren’t limited by an “overseer” like the FCC.

I used to play a game called Ingress, and technically I still play that game but I haven’t really done much of anything in the game for the better part of a year. As a recap, Ingress is a location based game where you are trying to either free or enslave the minds of humanity in order to create peace or free will options.

As I’ve said in a previous column, and actually several previous writings on this website, I belong to the Enlightened (the green team) and I’ve made quite a few friendships over the time I’ve played, though my ability and/or desire to play the game recently has waned because of a lack of time and difficulty achieving the next few levels I need in order to be “at the top.”

There is a problem with bias and cheating in the game, though, and I’m going to be talking about that aspect of the game.

I’ve met a lot of players, and of those players, I’ve come to understand that there is a problem with cheating going on in the game. The thing I’ve noticed about all the cheating of which I am fully aware is that the Resistance (the blue team) is responsible for the majority of that cheating.

I’m stating that I am positive the Enlightened have cheaters as well but I’ve not personally met any of them. As far as Resistance cheaters, I’ve met more than I care to talk about.

The first instance in which I understood cheating was happening ended a long run of my holding a portal, which provides a badge in game. I was within 10 days of meeting the highest badge possible for holding a portal. My streak was ended when a player, who was living in Maryland, spoofed his location to take over my portal and end my (at that point) current streak. His account was banned less than 2 days later due to having been caught spoofing, since one cannot go to Bismarck (North Dakota) to Shanghai (China) to Buenos Aires (Argentina) in the course of less than 24 hours. Despite this banning, I had to start all over with my Guardian.

When you play Ingress, you often meet up with players from “the other side,” participating in mini-games and what not to build a little community. I’ve met several Resistance players who are completely above board with their game play, but even in North Dakota, I met just as many who were spoofing their locations, using apps clearly outlined as illegal per the terms of service, or using the game to stalk certain people. The fact that I’ve met so many players on the same team that do this is, in my opinion, highly disturbing.

I won’t limit this to just outright “cheating,” either. Many of the members of Niantic, the company who makes and runs Ingress, are Resistance players, unbalancing the “hub of arbitration.”

There have been a few instances of unfair decisions coming down from those “on high” that have tilted the game in favor of the blue team, mainly the core team “taking care of their own.” I’ve no examples of this for this particular column, I’m just saddened that the creators had to choose a side and neglect a chance for balance to be present at even the highest levels of the game.

If you can’t guess, the above items are a big part of why I don’t want to play Ingress anymore. I’m sorry if someone thinks that this outlook is unfair, but honestly, I don’t care. I call it like I see it and I see the cheaters and unbalanced decision makers ruining what was once something I really looked forward to doing.

That’s all for now, though… thanks for reading.

An Update

During the Christmas season, I’m working massive amounts of hours and haven’t had a chance to get much done in relation to the website, BuJoRPG, or anything of the sort. While staffing issues at the post office this year are part of the problem, I just want to say that when the “peak season” is over, I’ll start getting back on with articles, podcasts, BuJoRPG writing updates, and everything else.

Thank you.

Journal of the Emerald Specter 68: Resurrecting Awesome IPs (Part 3)!

Well, in this column I’m going to talk a lot about the history of dirt and really dig deep in on the subject…

Naw, just kidding. It’s part three of the “IPs as solo RPG settings” series… and I will do my best in order to get into the setting descriptions a bit more, like fleshing them out.

I have some good ones!

I’m going to kick you right in the face with this first one… playing in a setting like Mortal Kombat! Yep, the ultra-gory fighting game that revolutionized the genre!

You can certainly look at Street Fighter, Tekken, King of Fighters, and Killer Instinct as examples, but the grandest of stages I want to examine are those in Mortal Kombat’s storyline.

A series of warring “realms” that were created by some Elder Gods formed a tournament, known as Mortal Kombat, for control of said realms. On these many different realms came a variety of combatants, some having different appendages while others having fantastical powers, each with their own stories coming into the tournament… and that’s only the surface!

I’d be interested in this type of setting, as it fulfills the “what the hell is going on” factor, has built in combat, and the story is literally as deep as I would want to take it. In evaluating the original revelations about the MK storyline, Shang Tsung was on the cusp of winning the tenth (and final) required Mortal Kombat tournament to take over Earthrealm, Liu Kang won in favor of Earthrealm… Shao Kahn was then revealed as pulling Shang Tsung’s strings and was really wanting to be the one to rule Earthrealm, and failing a second time Shao Kahn lures Earth to Outworld for another one (failing again). Shinnok then tries his hand at it, resurrecting the Dragon God Onaga for another installment, and things spiral out of control from there… basically, the stakes were raised with each installment but without doing what movies fail at doing (by going so large in the first installment that there was nowhere else to go).

They are in the process of a “soft reboot” of the franchise, but the idea is that I (the warrior of whatever origin I decide) would have my own interest in completing when I’m dragged into some sort of weird tournament that draws me into something much larger (like a tournament for the fate of the realms), but still needing to resolve my own issues in the process… perfect!

Moving right along, I’m going to dive head first into Avatar: The Last Airbender and Legend of Korra as the next stage!

A long time ago, I was privy to a conversation between a dude who was going to formulate a way to create a “Last Airbender” RPG set about 10-25 years before Aang was found… and that was something I was very much interested in participating in! Unfortunately, said dude turned out to be a vindictive, unreasonable asshole who decided to steal from the very business he was so proud to have “helped run” in which he suggested this game…

But now I am taking that idea, and digging into it!

While the impulse is to play as the “Avatar,” or the world’s grand superpower individual, I wouldn’t necessarily like to be the center of all the attention. There are other things that could be interesting to develop and this is probably the first of the ideas that I’d actually run IN the actual setting… I’d also probably go closer to the Korra era (or after), which means I’d be simply wandering around the world that was already established…

During this whole journey, I’ve been talking about remaking the IPs in order to produce a setting that would be original (or very closely modeled after) so that there wouldn’t be any sort of worry about the owners of the IPs getting in the way of producing results… basically, I have been proceeding with the intent of “owning” the property I’m creating. The “Avatar” setting is the only setting I’d be willing to go into without worrying about that. Then again, I could make my own and discover it from scratch like the audience did way back when…

Enough of that dwelling! Let’s talk about the next “big idea” to expand on: Assassin’s Creed!

If you’re new to the Creed saga, then the idea is basically that a progenitor alien species have all kinds of highly advanced technology that two secret societies formed to find and control: the Templars and the Assassins. Basically, the Templars want to remove free will from humanity to create peace… and the Assassins fight for free will to allow humanity to make their own choice.

My broad stroke concept I’m looking at here isn’t being an assassin, far from it… though murder may be involved, I’m actually concentrating on the opposing secret societies idea. Both groups basically move around in the shadows, manipulating world events or searching for some mystical super thingy that grants them whatever they, as a whole society, actually want to achieve. The Templar/Assassin balance is actually kind of present in Ingress, where the Resistance is fighting to enslave the minds of humanity for peace and the Enlightened are looking to expand the human consciousness. I’m on the green team in that one.

With the opposing societies, it really wouldn’t matter what they’re called unless a “usually deep undertone” could be thought up in the process, would basically both be fitting into that mold. One to enslave and the other to remain free. CrossGen comics signature “Sigil” embodies that in a simpler form: red is selfish, yellow is selfless.

I’d take the role of a member in one of these societies, becoming (more than likely, as treasure hunting is something I love) a sort of expert at finding whatever it is we’re looking for, and in the process battling the opposing society’s agents after the same things. The possibilities are wide open and since I’ve included CrossGen and Ingress as references, you have also probably already mentally equated this same thing to other properties I didn’t even mention (like the Jedi/Sith from Star Wars, another great example).

This entry is going to be a little on the shorter side because I don’t want to get into another property with the deepest focus I’ve already applied to the ones above. I do want to dive deeper in what I’m looking at but I’m also interested in actually playing in one of the settings I’ve talked about in these three parts.

I do have more entries to add to this one in the future and I’m sure that I will go ahead and do further expansions, maybe even going back for a deeper dive on the settings I’ve already mentioned, too… in any case, since I actually want to get playing one of these I’m looking at formulating some basic information to start.

If you’re wondering, as I write these words the “Tron” setting (my own version) is where I’m looking first. I do have some other ideas I’ve never even mentioned as settings but this is the one I’d like to begin with, I think.

More to come as things develop and next week I’ll hopefully have a topic that doesn’t revolve around what I’ve covered over the last three weeks!

Thanks for reading!

Journal of the Emerald Specter 67: Resurrecting Awesome IPs Part 2!

After writing the last column and stating that I would love to continue with this line of thinking (basically converting IPs I love or a no longer “a thing” into solo RPG settings), I started making a list of what else I wanted to cover…

That list is very long.

Not only do I have a few more to add to the mix, but I came up with some other examples of ones I wish I would have included in the previous column. There are enough of these that I might have a part three, too, and if I keep coming up with them, a part four!

First, the “space series” that I mentioned in the previous column (the one more Firefly than Trek or Wars), another great property that is long since dead but much beloved by me is Earth Star Voyager… this one is about a ship heading to a new planet for colonization, but it was designed as a series pilot that was never picked up. There are so many questions left unanswered: why is there an OTZ? What reason do the ships have for weaponry being installed on them? What exactly was the reasoning behind the Triton Corsair’s master plan?

There’s also a similarity with Interstellar, which could fit into the puzzle nicely, too.

On to the rest of this column!

Continuing on with my look at properties that can be used for settings, I came up with Final Fantasy… a perfect video game franchise that, while not dead, presents itself as a “world that is unveiled through play” that would be well suited for my solo RPG purposes.

In some installments, the characters kind of know what is going on with the world and basically have their “railroad” to follow to the end of the line. There are examples of the “I don’t know what is going on” scenario (in two of my favorite installments of VIII and X), with a world of fantastic possibilities to delve into (summon creatures, Chocobos, etc).

This is a setting I can use to flesh everything out with minimal preparation (world background, historical information, power limits, extras, etc). I can literally start rolling die with the Mythic Game Master Emulator and get to moving in the right direction… of playing an actual game.

The Final Fantasy franchise is large and would allow for a lot of expansion as far as a solo RPG goes, but that can also tie into another franchise that runs with a large “amnesia” angle through many of the installments… that being Legend of Zelda.

Digging back into the “I was going to write prose” options, Heroes is a great place to point at for ideas.

The direction I’d go in, rather than having the “secret society after secret society” layered on without much of a plan, I was thinking more along the lines of the 4400, where the super powers come out and people are challenged in moral and ethical ways on how to use that power. You’re going to have a nut job who wants to rule the world and you’ll have other strange things going on around you that are tangentially related to the goal of stopping the “big bad,” but will ultimately reveal what the hell is going on.

What I was essentially going to prose write was something happened, globally, that gifted a lot of people super powers… while there were a few characters who really wanted to use their abilities for good, there were a large set of groups that wanted to fight to control vast stretches of population across the globe. There were strange things going on around the world, too, like a half sphere-sized hole in the middle of the Pacific Ocean, a suddenly tropical location in Antarctica that is impenetrable by modern scanning devices, strange creatures running around altering DNA, and more. Hell, the very reason people got the power was geared towards a specific end goal (something like an alien invasion).

In this setting, the world is already technically fleshed out (because it is our world) and the powers would be discovered along the way. The Walking Dead uses a definitive formula that would fall right in line with how my Heroes-esque version would be: survive, discover civilized folk, discover those folk aren’t so civilized, destroy, move along… that is the Walking Dead model. How many times can that be done before people stop being interested?

What about the lovely Black Sails?

Living on the high seas, as a pirate (not terribly unlike Pirates of the Caribbean), experiencing the pirate life and fighting for survival. Black Sails is specifically a “prequel to Treasure Island,” which mixed real and fictional pirates together… I liked that version better than Disney’s because it is more grounded in realism.

Unless I could really come up with a few “grand scale” ideas about a long arc, the story would be mainly about plundering the odd ship’s stores, sinking the enemies of piracy, and just living through life that way… interesting, yes, but is it solo RPG worthy? Sure is!

Continuing with a “treasure hunting” theme, I present Indiana Jones!

I love me some treasure hunting movies. I love the National Treasure series, the Robert Langdon series, Goonies, and basically I’m saying if there is a treasure to be sought out through figuring out of clues, I’m probably going to like the property.

As a character, obviously I’d come across some long lost thing that leaves me a clue to go somewhere, which leads me to more clues, which lead me to more places, and I eventually come to the end of the line where I find the treasure (or whatever that treasure ends up being) at the end. With Last Crusade being my favorite installment of the Jones series, I think that finding a “Grail Diary” type prop would be a great way to start out that type of adventure.

Moving right along, I will dive back into the “I had a series idea” pool… with Knight Rider.

This idea was fleshed out in the late 90s and early 2000s… where a team of scientific types designed some artificial intelligences to helm vehicles to aid with crime fighting. We’ve advanced well past the point (technologically speaking) where my original premise for the story would work (plausibly), and that leads me to look for a means of making it work in today’s world a little better. So I decided that maybe taking the Airwolf model would benefit the story.

If you are unfamiliar, a top secret helicopter was stolen and two operatives were tasked with retrieving the chopper. Once they get it back, they decide that the technology shouldn’t be in the hands of reckless government types and they opt to use the helicopter FOR that government if they deem the situation bears the necessity of using Airwolf.

Tying that in with the Knight Rider idea, there would be a special operations group that runs missions with the aid of artificial intelligences that can transfer between all kinds of vehicles (choppers, cars, etc). This ties in with the military unit style game that would interest me and it could always branch out as the “the government shouldn’t have this, we’ll go on the run” type storyline.

Speaking about “going on the run,” how about Doctor Who?

I have, many times and in many ways, created alternate versions of the Doctor (and Doctor Who universe) to tell stories in. First I named the main protagonist the Stranger, then Inspector, then Agent, back to Inspector, then to something else and so on… always existing in the same general backdrop with the stories being “rejiggered” to work with the new mythology that was modified.

Always those ideas ended up failing… but there were points that I continued to use and have developed into something that I’d dip my toes into here with you.

One concept was the possibility of regeneration into either sex (something Doctor Who finally did with the Time Lords). Other ideas related to more “investigating mysteries” without so much of the science, leaning me always towards the “Inspector” role… which was ruing in parody for me with Inspector Spacetime on Community.

My most recent iteration, though, ties all of the ideas I’ve ever had into one… continuing through my “adventuring time traveler.” I won’t name that traveler, as there is a distinct possibility that will come up in play during one of my solo RPG games, which I would love because then I’ve tied another thing into that item… which would then allow me to flesh out that character in detail through the same means of discovery!

I wasn’t sure how to broach this particular subject, but the idea of not being an amnesiac and discovering the setting through play relates to two properties I love: Terra Nova and Lost.

The premise I’m looking at exploring is the “I end up someplace I don’t understand, which looks familiar, but isn’t what I think it is” type game. No amnesia. Lost uses the plane crash as a means of getting people corralled on an island, where weird crap is going on and no one really understands what is happening… then they go exploring and they discover the secrets of this magically impossible island.

As far as Terra Nova goes, fleeing the future (which is in a state of disrepair and destined to cease existing), people travel back 65 million years to set up a new civilization and save the human race… except, there are weird things going on here, too, with random factions, rogue future elements that are altering the course of things, discovering they aren’t the first civilization to end up in the past like this (due to a boat being found), and finally learning that the past they are in isn’t the same past they thought they were in…

Fun times! Sadly, Terra Nova will never be explored out and I’ll never learn where the weird boat came from, but that doesn’t stop me from using the same basic premise as a game setting to play in.

Next I’ll draw way back from science fiction and get into police drama, like the Chicago Code.

I’ve long liked good police dramas. One series of books I was fond of (until the author changed) was the Badge of Honor series by W.E.B. Griffin. The focus is crime fighting with a good helping of understanding about the cops involved doing the job. While you could also include Hawaii Five-O in this listing (I haven’t watched the original), my hope would be to be as exciting as the Shield without the untoward shenanigans going on in the background.

Police drama these days, though, concentrates a little heavily on murder… which is all well and good, but there is so much else out there to explore. What about what Miami Vice did without needing to rely heavily on homicide? How about Nasty Boys? Hell, even CHiPs managed to have several great seasons of entertainment without needing to have a dead body every week. I love the NYPD Blue aspect but I think having a far more well rounded “not just homicide” department would work better for my gaming needs.

Finishing up with one more property, I’d like to explore the ideas in Smokey and the Bandit.

Generally speaking, Bandit (who is a trucker) is approached by two rich guys who make a bet whether or not it’s possible to bootleg beer from Texas to Georgia in a specific (technically short) amount of time without getting caught. Bandit gets his friend, Snowman, to run the rig while he drives the iconic 1977 Pontiac Trans Am as a “blocker” to attract all the cops his direction. While there were two sequels and a TV series that loosely followed the same logic, I’m going to concentrate on the original film. (Note, in finding the link for the movie I learned that Edgar Wright is doing a reboot in 2019 of this movie, so with any luck, it’ll stay basically the same premise rather than it being some modern version of the same story, ruining the entire thing.)

Having someone who is running illegal things from point A to point B is a great idea for a game. The concept allows for an episodic feel, or can expand out to the “big screen” feel of the movie. The setting will be key, whether it’s in the 1970s bootlegging or running moonshine like the Dukes of Hazzard was originally supposed to be about… the setting will inform the types of things being done.

This would definitely be a different type of game and would allow for more action than dialog, keeping the pace of the chase up throughout. I don’t think I’d want to have this as some sort of government operative escaping with things from other countries, I would really want to have the looming threat of being imprisoned for doing things I shouldn’t be doing at speeds which attract a lot of attention… in the end, the idea is heavily under consideration.

Again, I’m over 2,000 words already and I still have more properties I’d like to cover. Sure, some of what you read has devolved into less about what the original column was and more speculation, but I can get back on track with the next edition.

If you’re curious, the list I made is currently sitting at 17, with me remembering other properties I’d like to include on that list. These are all settings for RPGs, basically, with my own spin on making them as great as they can be…

Hopefully you’re enjoying the ride.