Where’s the Stuff?

If you are wondering if I died or went away, don’t worry. I’ve recently moved and I’m far from being done… having said that, here’s a “mini-update.” BuJoRPG Dev is halted at this moment until I get some free time. I’m in the middle of the play test of the conflict resolution system and then […]

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The Greatest Show 149: Hugs With Blood

DJ and Tricia are joined by Metal Jesus and Mel for a reunion that has been almost 6 months in the making! http://media.blubrry.com/spectershow/p/www.emeraldspecter.com/limestore/GreatestShow149.mp3Podcast (greatestshow): Play in new window | DownloadSubscribe: Android | RSS

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BuJoRPG Dev Blog 006: Designing Old into New

There can certainly be a loss of focus in any project and BuJourneyRPG is no exception. While you might have rolled your eyes at that statement and thought “great, he’s off the rails,” you shouldn’t be worried because I’m talking about paying too close attention to one thing and not the other. I’ve been so […]

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Emerald Specter 119: Vince McMahon Could Do MMA Better

He’s dabbled with the idea in the past, but don’t shut me down quite yet. Vince McMahon may have experience in exactly two large scale enterprises, but he’s got all the solid basics for a Mixed Martial Arts organization. Vinnie Mac could literally be making better MMA. The first, and most important part of this […]

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BuJoRPG Dev Blog 005: The Power of Why

I am about to start thinking of BuJoRPG development as a three year old. What I mean is that I’m going to ask “why” a lot. For example, why go with hexagons as the tree design? It’s aesthetically pleasing and forces me to branch out more often. Why do I want to branch out more […]

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BuJoRPG Dev Blog 004: Physical vs Digital

Something I’m having a hard time deciding is if I want to stay digital only or do both digital and physical media for releasing BuJoRPG and BuJourneyRPG. I know some folks out there use the physical only because that’s really what bullet journaling was designed for, but there are those of us (me included) that […]

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Emerald Specter 118: The Great Chess Experiments Are Over

What, you say? How can this be, you ask? I’m fooling myself if I believe anyone out there really had a hard investment in what I was trying to accomplish… but it’s time to talk about what worked, what didn’t, and why I’m ending the “Great Chess Experiments” on this website. Just over a year […]

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