BuJoRPG Dev Blog 001: The Beginning

You’ve waited for it, and it’s here.

I looked at the poll and I decided that everyone would be happy with a bit of video AND a blog, so I’m starting with the blog portion and I’ll do videos now and then. So, let’s get to the goods.

Unlike the original BuJoRPG, I boiled down the BuJourneyRPG to four basic Attributes: Physical, Mental, Social and Emotional. They are abbreviated as PHY, MEN, SOC, and EMO accordingly. These are the basic building blocks of what you’ll be working on to advance yourself in the BuJourneyRPG experience.

At the heart of BuJourneyRPG, just like the original BuJoRPG, is a conflict resolution system. Each of those attributes has three sub-attributes that serve specific roles. Those roles, first, are offense, defense, and recovery. PHY has Power (PWR), Fortitude (FOR), and Vigor (VGR). MEN has Will (WIL), Stamina (STA), and Vitality (VIT). SOC has Charisma (CHR), Control (CON), Resilience (RES). EMO has Faith (FTH), Piety (PTY), and Spirit (SPR). Each of the sub-attributes are listed as offense, defense, and recovery.

Some of you might be saying “conflict resolution” is just a fancy way of saying combat. Well, yes… but without a conflict resolution system, I can’t move this forward in a direction that will allow for advancement against “obstacles” in a conflict resolution scenario. Combat, specifically, is a PHY situation. Combat, though, is simply physical conflict resolution. You still get three other attributes without “combat.”

It’s a small start, and this is all for this installment, but I am still working forward towards the next update. I probably won’t wait for a full month to update again, as I’m in a fast paced development stage.

Stay tuned!