059: The Way Out Is Through

This one is a doozy: start the episode talking about podcasting, head to Patreon related things, SpecterChess, writing, and end with a plea for Patreon to get things going where they need to be going. Don’t miss out! Thank you David E. for your support on Patreon! Host: DJ AllenIntro Music: The Idea of You […]

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058: The Great Below

Is there talk about BuJoRPG and BuJourneyRPG? A minor little bit about what happened over the last month is actually the case at hand, talks about what has kept DJ from BuJoRPG activities, about going to 5 days a week and live on this show, some about what would be on those shows, and a […]

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008: Art or Just Story?

I’ve come against a new “thing” that should make everyone happy: do I include art as part of the releases or just worry about the story and mechanical elements? You might be wondering why this should make you happy… well, it means I’ve reached a point to where I’m actually going to start testing things […]

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057: La Mer

DJ Allen has returned from a long hiatus to try to get back into the swing of things with talk of BuJoRPG, BuJourneyRPG, work, SpecterChess (hang in the chess fans, it’s in there), plans, the new look for the website, and more! Thank you David E. for your support on Patreon! Host: DJ AllenIntro Music: […]

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BuJoRPG Dev Blog 007: Juggling

If you didn’t realize why I’ve been quiet lately, I recently moved. I should actually say I am still in the process of moving because there is still a lot to do to reach “the finish.” I didn’t want to be quiet the WHOLE time, so I’m posting a little interlude about BuJourneyRPG.  Something that […]

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BuJoRPG Dev Blog 006: Designing Old into New

There can certainly be a loss of focus in any project and BuJourneyRPG is no exception. While you might have rolled your eyes at that statement and thought “great, he’s off the rails,” you shouldn’t be worried because I’m talking about paying too close attention to one thing and not the other. I’ve been so […]

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BuJoRPG Dev Blog 005: The Power of Why

I am about to start thinking of BuJoRPG development as a three year old. What I mean is that I’m going to ask “why” a lot. For example, why go with hexagons as the tree design? It’s aesthetically pleasing and forces me to branch out more often. Why do I want to branch out more […]

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BuJoRPG Dev Blog 004: Physical vs Digital

Something I’m having a hard time deciding is if I want to stay digital only or do both digital and physical media for releasing BuJoRPG and BuJourneyRPG. I know some folks out there use the physical only because that’s really what bullet journaling was designed for, but there are those of us (me included) that […]

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BuJoRPG Dev Blog 003: Power Creep

Back again so soon? YES! It has come to my attention that my “tree” idea might cause something I’ll call “power creep.” Basically, in a nutshell, that means completing a couple of these adventures and exploring the entirety of each of the trees for those adventures might have you, or your character, at a power […]

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Coming Soon… BuJoRPG and More

There has been a lot of thinking that has gone on for the better part of the year so far… and I’ve already launched the BuJoRPG Dev Blog, which has immediately made an impact with traffic. So, with some other tings on my plate and a rough outline of a plan made, let me tell […]

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