Category Archives: Chess

Journal of the Emerald Specter 64: Emerald Specter Chess Club

After a nearly 3,000 word rambling on my first draft of this column, I have decided to rid myself of the innocuous terminology from the first attempt to just go forward with something far easier to read. The other one was detailed, it explained a lot, I just didn’t really format the thing in a way that was productively explaining what the topic intended to explain.

So, here we go again with the second attempt! After a brief preamble, I’m hoping to keep things moving in a specific and cohesive direction.

On this day, November 16, 2017, I am announcing the official formation of the Emerald Specter Chess Club. I’ve had a chess club with the previous domain that wasn’t successful, but that had more to do with the lack of a specific direction than anything else. The Emerald Specter Chess Club, or ESCC, is going to combine two things that I love into one wonderful experiment of chess awesomeness. What are those two things? Chess and sumo.

The origin of this idea came to me when I was coming up with different methods of holding chess events towards the common goal of producing a competition that could be completed annually. While I came up with quite a few methods to accomplishing this, the one that really stuck with me was the sumo format.

Sumo Grand Tournaments, or honbasho, are held six times per year. Each honbasho pits every member of the top division against 15 opponents, one per day. After the 15 days have elapsed, a winner is crowned and from that series of results a ranking is produced. Without filling you with too much information, only the top division does 15 matches.

When I started working on this idea, I’d given it the working title of “Chess Basho.” Since I have made a few important decisions on how to translate the sumo honbasho format for chess, there are noticeable differences in how things are going to develop.

That’s the point of this column. I need to give the rules for the ESCC, or the previously referred to Chess Basho Project.

Divisions

The ESCC will be organized into divisions of 12  with each player playing every other player twice (once with white and once with black). Every player will play a total of 22 games to try to score the highest possible results to compete for the tournament win, as well as titles.

Divisions in the ESCC will be titled after metals on the periodic table, with the top division being the Gold Division. As membership grows, other divisions will be added and given their own designations (such as Silver, Copper, etc). Each division will have 12 players.

In the Gold Division, players will be ranked according to their performance based off of previous tournament results. Initially, the ranking will be strictly done from Chess.com‘s Elo rating, but only for the initial launch.

When there are more than one division, the top four finishers in the lower division will be promoted into the higher division, and the bottom four finishers will be relegated into the lower division. Only the Gold Division will have no promotion for the top finishers, as there is no higher division to be promoted into.

Titles

The players in the Gold Division will be ranked from one to 12, alternating “east” and “west” (with east being higher than west), except for the titled players.

In order to avoid providing titles beyond the scope of the club, the terms “master” and “expert” will not be used. In order to avoid providing the sumo versions of titles, none of the sumo titles will be granted within the ESCC. The ESCC will provide titles, in ascending order: Sapphire Adept, Ruby Adept, Emerald Adept, and Diamond Adept. Each Adept title will have requirements in order to be promoted into or demoted from.

A player can be promoted into a Sapphire Adept (SA) simply by earning 5.5 points in a tournament. Players can be demoted from this rank by simply failing to score at least 5.5 points.

An SA can be promoted into a Ruby Adept (RA) simply by earning 5.5 points in a tournament. Players can be demoted from this rank simply by failing to score at least 5.5 points. Once achieved, there can be no less than two Sapphire and Ruby Adepts (combined) at any one time.

An RA can be promoted into Emerald Adept (EA) by achieving specific benchmarks. First, the RA must have scored at least 24 points over the last three tournaments, with the last tournament being at least a score of 8.5. There can be no results in these tournaments less than 5.5 points and a tournament win will eliminate the requirement of 24 points over three tournaments, simply allowing the RA automatic promotion to EA. Demotion from EA is a two step process: failing to achieve 5.5 points in a tournament will mark the EA as “chipped.” A second straight sub-5.5 point result will result in demotion back to RA. A player can return to EA immediately if they score at least 8 points in the tournament immediately following their demotion.

An EA can be promoted into Diamond Adept (DA) by achieving specific benchmarks. First, the EA must have scored at least 32 points over the last four tournaments, with no sub-5.5 point results as well as having won a tournament in the ESCC. Winning two consecutive tournaments as an EA automatically promotes the player to DA, as long as they did not score sub-5.5 points in the tournament prior to their consecutive wins. If there was a sub-5.5 point result prior, then the performance following the consecutive tournament wins must be 9 points in order to receive promotion to DA, else the previous requirements must be met. Demotion from DA is just like demotion from EA, the DA will first be chipped and then demoted with sub-5.5 point scores. In order for the EA to immediately return to DA, though, they must score at least 9 points in the tournament immediately following their demotion, unlike the 8 point score for EAs.

I know that all looks a little confusing but it makes sense. Unlike sumo, there CAN be demotion from the top most title.

ESCC Tournaments

The idea is to hold four tournaments per calendar year, quarterly. They will be Winter (beginning the second Sunday of January), Spring (beginning the second Sunday of April), Summer (beginning the second Sunday of July), and Autumn (beginning the second Sunday of October). The time control for these tournaments is one move per day, allowing for an accelerated pace and wrapping of the tournament results prior to the next tournament starting.

Ideally, players would participate in every tournament every year. Life happens, though, and a provision will be made to miss one tournament per year (12 months) without penalty. This would be treated as scoring 5.25 points (a score not possible in chess) when rankings are considered. If the player misses two tournaments in the year (twelve months), the result will be considered 0 points and rankings will be adjusted accordingly.

Ranking

Prior to the tournament (as far in advance as is possible), a ranking will be released based on the prior tournament’s results. Scoring 5.5 points or more will result in going up the rankings and scoring 5.0 or less points will result in going down the rankings. The missed tournament considered at 5.25 points will leave the player as close to their previous ranking as is possible.

Rankings will always include east and west positions, with titled players being ranked in order at the top. A sample ranking follows:

EAST   #   WEST
John Smith   DA         -vacant-
John Doe    EA   Jane Public
Sally Smith   RA        Jane Doe
Bill Fold   SA     -vacant-
Someone   1   Someone
Someone   2   Someone
Someone   3   Someone

Expansion

Since I’m realistic, I’ve decided to launch divisions with 12 players per division. This would make the rankings only contain 6 lines per division. If the need exists, due to the popularity of the ESCC demanding, divisions may be bumped up to 24 players per division, with two groups of 12 players competing (in an east and west format), with the top two finishers advancing to a special (untracked point) round for the ultimate winner of the tournament.

In the event that this would occur, revisiting the rules would be done in order to ensure that provisions would be put into place for the “advanced round” of play, as well as requirements on how many titled players could exist at any one point in time. 

The reasons that certain things here are spelled out in some detail is because I’d like to personally participate in the ESCC, at least initially. In order for me to do that, and be the “overseer of the ESCC” at the same time, I need clear rules and benchmarks for all of the above in order to avoid the perception of any impropriety. Thus, I am bound by the same laws as the rest, which is how things are supposed to be, without bias.

Is this a gimmick? Sure, and I’ll readily admit that. Is this something designed for super strong players? The intent is that players under 1700, ideally, would be the ones most interested in this (as players that strong or higher tend to be working towards specific chess goals). The tournaments will all be rated and no interested player will be turned away.

This isn’t in the official rules above because I don’t really know if this is going to be an issue in the future, but players who just stop showing up for tournaments all together will be “retired from competition.” Retired players can always come back into play, but they’d start at the bottom (the lowest division, untitled) and have to work their way back up.

I personally am hoping for at least five divisions of 12 players each. I’d love 24 players per division, but I don’t want to get my sights set too high. That would mean we’d have a Gold, Silver, Copper, Nickel, and Cobalt Divisions (with a possibility of bumping up the Gold to Platinum and eliminating the Cobalt). I won’t count my chickens before they hatch, though.

One thing I eliminated from the original draft of this column was the consideration of a “fighting name” (what the Japanese call shikona). Using the handles on Chess.com will be sufficient and eliminate any possible confusion as far as who is who.

I hope you’ll join me in the inaugural tournament and in the ESCC (the link is here). Most likely the first tournament will be open to all, with the results hopefully enticing a few of those players to stick around after being ranked.

Thanks for reading.

The Specter Show 040: Hurt

The PRO Chess League Podcast, the Greatest Show, some BuJoRPG talk, and a little bit more. The description isn’t great but I’m hoping you’ll listen anyway!

Host: DJ Allen
Intro Music: The Idea of You by Nine Inch Nails (from Not the Actual Events)
Outtro Music: The Perfect Drug by Nine Inch Nails
Intro Lead in: Dirk Manning

Contact:
Email: EmeraldSpecter.com@Gmail.com
Twitter: @EmeraldSpecter
Instagram: @EmeraldSpecter

Support Emerald Specter at Patreon!

Thanks for checking this out, you can find more at EmeraldSpecter.com!

Hashtags: #TheSpecterShow #bulletjournal #bujo #BuJoRPG #BuJoRPG2 #soloRPG #PROChess #TheGreatestShow

PRO Chess League Podcast 002: Qualifier 2018 Results

The PRO Chess League 2018 Qualifier is over and the results are basically in! The six definitive qualified teams and the most likely winners of the voting are discussed!

Host: DJ “The Emerald Specter” Allen

Contact:
Email: EmeraldSpecter.com@gmail.com
Twitter: @EmeraldSpecter
Instagram: @EmeraldSpecter
Website: www.EmeraldSpecter.com

Hashtags: #chess #PROChessLeague

Journal of the Emerald Specter 61: The Chess Story

I’ve told a chess story from the fifth grade on my websites for years, one might even say more than a decade, and I continuously end up coming back to revisit that topic from time to time. I’m not going to recount that story here, again, so don’t worry about that… but I wanted to talk a little bit about what I mentioned on the most recent Specter Show (episode 39) about integrating this concept in with a solo RPG experience.

I’d like to flesh that concept out a little bit here. Won’t you come on this adventure with me?

The roughest concept of what I’m going to talk about is my fifth grade chess club running itself like the WWE. Replace WWE with “UFC” or “poker on TV” if you need to not have glazed eyes at a professional wrestling reference, but that is the basic idea. We were 11, so give us a little break.

In my solo RPG research, I came up with the idea that I could integrate this concept (for adults) in with playing actual chess games to include in the “episode posts.” Bear with me, here.

Let’s create a quick character concept in a man I’ll call David Charles Price, who is a (roughly) 1100-1200 rated chess player and is aged somewhere between 35 and 40-ish. David is my character who is approached by John Smith (yeah, all that work to name the very next person John Smith) about recreating their “fifth grade chess experience.” After some discussion, the concept that anyone rated above 1700 wouldn’t like this idea and wouldn’t participate, so the rating limit is made at 1400 (initially).

Player invitations happen “in character” and test games are run (by test games I mean games played to familiarize everyone who is playing together gets familiar with each other’s style). The players who need help to compete are taken aside and taught to get better, while David C. Price and company continue into creating “personalities” and getting ready to compete “on camera.”

All of this would be character interactions in this RPG that I, DJ Allen, would be using to play the “Chess Story” scenario. Dice would be rolled and different strengths of players would be determined in their character creation.

The stage would now be set.

As David C. Price, whom has adopted the moniker “DCP” as his persona, I would begin using my own Chess.com games against real people as the chess games in this Chess Story to advance the DCP character into the story. I’m taking actual chess games to integrate them into my chess RPG story that I’d be telling.

Centered around the fifth grade chess club concept. The “What Would That Look Like” column discusses the idea of no restrictions and introducing this to the world at large.

I’m taking that column bulk and restricting the situation to chess players under a certain rating level. Someone who isn’t really following “profession chess” can even understand that someone rated 1400 will more than likely beat someone rated 1100 with some ease. This would have to be eliminated as our “rating system” for this RPG to be more interesting and to be presented more like the UFC than the actual FIDE chess federation. As a replacement, because I’m creating this around the concept of “under 1500” rated players, I’m suggesting using a martial arts style belt system (as an example, here’s one of the pages that gave me the idea).

You, as a potential chess spectator, are more likely to watch a game between two green belts (not really knowing which one might win) rather than a game between a 1412 rated player versus a 1356 rated player.

In the game, advancing from one belt to the next would require performing on the board at a specific level or maybe beating someone from the higher belt color. That can be determined through the playing of the solo RPG elements of the game, but everything would be outlined on the site for reference.

Would there be a specific career path in this Chess Story RPG? No, that would come out as part of the play. Maybe DCP ends up advancing until he reaches a wall that he can’t beat a specific player, or maybe every time he gets an opportunity at a championship he fails miserably (on the bright stage of the “main event.”). Maybe DCP becomes the strongest player in the league and becomes legendary player for others to aspire towards (or to aspire in defeating).

Obviously, if my actual games are the ones being presented, I’d have to be getting better along the way to be that “best player in the league,” assuming any of the characters end up being closer to the 1400 rated player, because I have my issues playing them at my paltry 1100 level.

But you wouldn’t know that if it was DCP (Blue Belt) vs. Giant Pawn (Blue Belt) for the League Championship… see how that modifies the scenario a little?

I’m not 100% positive that I’ll be running this exact thing as a solo RPG, but since the basic elements are present and possible, why not throw a little actual chess into the mix to make things a little more fun in my RPG?

The content will be produced and published on the site and I think that I’d have a grand old time playing the game (and the games). Hopefully, you’d find the story interesting enough to follow along, too.

That’s all for this week, see you again next week!

The Specter Show 039: The Downward Spiral

What do you do when you haven’t done what you’d said you’d do? DJ talks about bullet journaling restart (3rd attempt), solo RPGs (because some research was done and there will be a great many things that can possibly get done), and making everything work in unison… technically, this is all about bullet journaling and content creation from that bullet journaling!

Host: DJ Allen
Intro Music: The Idea of You by Nine Inch Nails (from Not the Actual Events)
Outtro Music: The Perfect Drug by Nine Inch Nails
Intro Lead in: Dirk Manning

Contact:
Email: EmeraldSpecter.com@Gmail.com
Twitter: @EmeraldSpecter
Instagram: @EmeraldSpecter

Support Emerald Specter at Patreon!

Thanks for checking this out, you can find more at EmeraldSpecter.com!

Hashtags: #TheSpecterShow #bulletjournal #bujo #BuJoRPG #BuJoRPG2 #soloRPG

Journal of the Emerald Specter 60: The Big Roundup Edition

If you woke up this morning wondering where the Journal of the Emerald Specter was, you’d be right in thinking you just can’t find it. Well, here it is, and it wasn’t prewritten for a number of reasons.

I normally write the Journal on the same day I record the Specter Show, which is Sunday. Every once in a while I’ll write the Journal earlier, giving me less “rush” to record the podcast (knowing I also have a column to write). This week has been a bit of a hectic push to get things going and I’ve had to dump a truckload of stuff out of the way to make way for everything else coming in.

Along with the issue of the podcasts not downloading (the backup server we are using from the server crash last week was being temperamental, so we had to finagle some things), having multiple appointments for my foot (I have been cleared for full duty at work, finally, so the appointments will cease and I can have a little bit more free time without having an appointment to worry about), and TV season kicking back into full swing, I’ve been a bit overwhelmed.

Enough about me whining, though, let’s get to some decent content, shall we?

On October 28, from 8:00 AM Pacific until sometime around 3:00 PM Pacific, the PRO Chess League will be holding their qualifying tournament to kick off Season 2. I don’t believe the event will have much to do with team play, which is confusing for a team based league, but once the event is over, we should know the teams competing in the 2018 PRO Chess League season (which I’ll be covering on the PRO Chess League Podcast).

When I woke up this morning, the PRO Chess League had it’s very own website (where it was using a Group Page on Chess.com before). The site is still fairly sparse, though, that is going to change with us coming into a new season.

I’m excited for the chance to see the season happen instead of finding out about results well after the season is over (like I did for season 1).

On a personal chess note, a podcast that I recently listened to inspired me to work on my own chess development in the way that the guest suggested. The podcast is the Perpetual Chess Podcast, hosted by Ben Johnson, and the episode in question was episode 44 with GM Jesse Kraai. The way that Kraai teaches is by deep diving on the analysis of a student’s games. The way he explained how he does his own development is that he replays the game, analyzing every move, as to understand what both sides were thinking and seeing what could be improved upon. He said “write it down,” which I’ve taken to mean on a “standard sized sheet of notebook paper” and said that when some people start out, they have a hard time filling a couple of pages. Kraai makes it sound like you should be writing a small book for each game.

Knowing this, and knowing that I’m starting back into my bullet journaling again, I’m going to start deep diving on my own games. My rating on Chess.com has slipped from around 1150-1250 to under 1100, which was not making me very happy. I won’t ever be a Grandmaster, or most likely never even be a titled player, but I’d like to be playing at 1600 or better.

Doing this will also help me beef up my pages in the bullet journal, since I had a hope to start a new journal at the beginning of the year. Maybe a 15 page game analysis would be beneficial to eating up those pages a little faster.

If you weren’t aware that I love professional sumo then you must be new here. The Banzuke (pre-tournament rankings) for the November tournament comes out on October 30, and for the first time, I’ll be playing in the Sumo Game to try to see how good my sumo knowledge is and picking winners.

I bring this up because I’d like to see others participate, as well as putting my own skills on notice as I embark on a “pick ’em” style quest to become the Sumo Game’s 4th Yokozuna. When you sign up you have to pick a Shikona (fighting name), so I’ve combined my last name (Allen) with my favorite rikishi’s Shikona (Ura)… that makes me Allenura.

I’ll post updates here to see how I do, since my time zone is in a wonky location for daily picks (because the matchups are made following the day’s activities), we’ll see how well I can keep up with this and see how far I can go.

Remember above when I said that I was cleared for full duty at work? Well, there is a caveat to that (in that I am not quite brave enough to start running again, yet), but I’m going to start back up on the road to fitness and nutrition.

I say that after having eaten six Krispy Kreme donuts in the past 12 hours.

When I injured my foot, my weight had been on a down trend with me seeing a good possibility of not only dipping under the 270 mark but remaining there… then the injury happened and my weight went up (albeit slowly) up to 290. I’ve been hovering around the 288 mark for the last couple of weeks and since I can do my job again without restriction, the weight should once again start coming back off.

On the nutrition front, my wife and I decided to start planning out our meals on a weekly basis (for the purposes of grocery shopping as well as getting back into healthy habits). I’ve had a wicked sweet tooth the last two months and I really need to start loading up my diet with healthier snacks. The bullet journal will come in handy here, too, as I start logging what I’ve eaten and how healthy I’ve been with my meal choices.

The bullet journal is coming back!

My wife and I watch a lot of TV together. There are a number of shows that I’m prepared to drop for the sake of not having an overwhelming amount of things to catch up on but we still have quite a few shows that we watch together that we barely keep up with at present. I wanted to comment on a few of the shows, making decisions on whether they are even worth my time anymore.

The first one is Star Trek Discovery. While I’ve been a big Star Trek fan for decades, and I’ve always been big on the “new” rather than dwelling on the legacy aspects, Discovery isn’t hitting the right buttons for me. I’m interested in the arc for this season but the show, in my opinion, isn’t Star Trek. One of the issues, in my opinion, is that the show is struggling to jam in a story without altering the continuity any.

Just like Marvel and DC in the comics world, Star Trek Discovery should be unbound from continuity to tell their stories and not try so hard to fit within the tiny time period they’re trying to in order to appease the assholes… sorry, die hard fans, that can’t accept the fact that trying to remain tied to a TV series from 1966 isn’t the smartest thing to do.

While I’m not the hugest fan of J.J. Abrams’s style on many things, his take on the Star Trek movie franchise was out of this world. I didn’t care for the amazing rank jumping that Kirk did in the movies, but I can let that go because Star Trek was fun to watch! And do you know why that is? Because he wasn’t held down by decades of continuity.

Abrams only misstep, in my opinion, was trying to retell that Khan story. If he’d have left that one alone, I’d say the new trilogy would be unmatched (save only by Star Trek II: The Wrath of Khan).

The next show I wanted to discuss was Netflix’s Castlevania. So many people watched this and so many people said this was the greatest thing since sliced bread and I’m just over episode 3 and thinking “um, why is this so mind-blowingly popular?”

Did I play the games? Yeah, I did. Was I a super fan over them? No.

The story of Castlevania is an interesting one but where I’m at in the series, we JUST met Trevor Belmont and I’m not even sure he and Dracula will meet in this first season.

If I had to choose right now, I’m pretty sure I’d drop Castlevania like a bad habit in favor of making time for other things.

Next let’s talk about some of the “standard network programming” that I’ve been watching. On Fox, the Orville is what Discovery should have been… more story, less flair. It’s corny, and I can blatantly see the formula they’re using, but I’d rather watch that than CBS’s offering.

Midnight, Texas is another one that I’m watching, though I’m not really sure why. The concept of a town full of supernaturals is interesting but since Charlaine Harris is the one who created it and I know that, I can see the last couple of seasons of True Blood in the show (the seasons that really ruined things). Stop putting it all out in the open, discovering the supernaturals is part of the fun.

The Exorcist is a refreshing take on the old movie, though I’m already a little annoyed that they’re dragging out the storyline already. I can understand they need to fill up a season, but when will the networks jump on board the “only enough episodes as necessary” instead of their tired old “22 episodes a season” schtick? What worries me with this one is that it’s on Fox, meaning they have a solid premise that they’ll probably ruin by having way too many seasons (like Prison Break, the Following, etc, etc).

Welcome to the section of this that is going to (most likely) take up the most room. What I’m going to talk about here is going to be covered on the Greatest Show on Saturday (assuming any other host shows up), and that’s solo RPGing.

I’ve known for some time that there is a way to play a roleplaying game alone. What has always nagged at me was how to tell a story that would be surprising to me (as a player), but would be planned out enough to be interesting (from a GM standpoint).

How do I surprise myself?

About a week ago, I came up with an idea to tell a long form story about a spaceship tooling around the solar system (ours) while discovering all kinds of new bits and bobs about the way things work. I’ve come up with a few plot ideas that I would like to explore and I even started jotting down a rough timeline of events to arrive where I arrived. The last thing I wrote on my note, three days ago, was “is this worth developing?”

I was about to sideline the idea when I decided to start poking around my favorite SIM group (Obsidian Fleet), as well as some of the others I have found in looking around the Internet (Bravo Fleet, Pegasus Fleet, Horizon Fleet, Theta Fleet, and the like). They are all Star Trek-centric SIM fleets, with a few of them having a non-Trek SIM here and there. Whenever I get an itching to seek out a SIM to participate in, I check these and I’m normally looking for a Battlestar Galactica (reimagined) SIM… and never find one. My hope is that someone will take BSG and say “the show premise was wonderful, but let’s SIM in the era before the complete loss of Caprica or maybe the events of the show never happened” or something like that. Nope and nope.

Two days ago, though, I decided to try to find SIMs that were far more generic. I decided to search for something that would be almost identical to what I was looking for but wasn’t necessarily tied to a “fleet.” I popped into Google and looked for “online rpg writing free.”

I discovered a whole slew of stuff I didn’t know existed.

The first thing that really caught my eye was what I thought I was looking for: Storium. Storium is basically a writing exercise for telling a story (and using “cards” to add twists, quirks to the characters, etc) in chapters. After perusing the site for a while, I have decided that the idea, while sound, was not doing what I needed it to do (for me).

I kept looking.

After searching through the results, I came across Die Heart, a blog dedicated to solo roleplaying. The “big list of solo RPG resources” is really what led me to the G+ group and looking into solo roleplaying as my hope for telling stories.

Jackpot.

One of the people who was writing his blog as a means of “instruction” (to improve his own solo RPG experiences) mentioned that he was utilizing the “bullet journal style” in recording his gaming… and that drew my attention, again.

The concentration on using notation of things in the solo RPG, for those folks, is to make notes rather than write down everything (to avoid them slipping into just “writing a story”). I’m interested in turning my solo RPG experience into content for this site, so I’d be looking for taking down information for the entirety of the solo RPG rather than just note taking… which will be the true test of whether I can RPG rather than just “write prose.”

Once again, we return to the fact that I’m getting back into my bullet journal.

Without writing, word for word, exactly what is happening, I’m going to track my solo RPG experience into what these sites are calling “reports” so that I can create longer form content. Learning recently on the latest Greatest Show (the Greatest Boot) that the Expanse was actually just an RPG setting turned into books, I want to make my aforementioned space adventure into an RPG that is basically a story (where I don’t 100% control the outcome).

I also had an epiphany that my “hopeful comic book” creations could also be made from solo RPG sessions. Holy crap, right?

In order to avoid “talking about doing things rather than just doing them” I’m going to stop writing this column for this week. I’m going to do some bullet journal set up and prepare myself for a rocking space adventure that I’ll publish onto this site in installments. I’m picking a game system to use first, then I’ll figure out which GM-less engine I’ll use to run the game for me… and hopefully awesome will then ensue!

Thanks for reading!

The Specter Show 038: Reptile

Another podcast about bullet journaling, BuJoRPG development, and getting the life back in order… yes, another one, but with a bigger focus on what needs to happen for BuJoRPG development!

Host: DJ Allen
Intro Music: The Idea of You by Nine Inch Nails (from Not the Actual Events)
Outtro Music: The Perfect Drug by Nine Inch Nails
Intro Lead in: Theo Rossi

Contact:
Email: EmeraldSpecter.com@Gmail.com
Twitter: @EmeraldSpecter
Instagram: @EmeraldSpecter

Support Emerald Specter at Patreon!

Thanks for checking this out, you can find more at EmeraldSpecter.com!

Hashtags: #TheGreatestShow #Podcasting #TheSpecterShow #chess @TheoRossi #BuJoRPG #BuJoRPG2 #bulletjournal #bujoideas #bujoinspiration #bujogaming #bujoimprovement #bujofun #bujodesign #selfimprovement #PROChessLeague #PROChessLeaguePodcast  #chess

The Greatest Show 140: The Greatest Boot (Audio)

The trio of DJ, Tricia, and special guest Dan from Fear the Boot, the crew talks about RPGs (and a little bit more)… to include volunteering, being an objective reviewer, and the tale of the Drug Tree! There’s so much more!

Hosts: DJ Allen, Tricia Allen, and Dan from Fear the Boot!

Contact:
Website: www.EmeraldSpecter.com
Email: emeraldspecter.com@gmail.com
Twitter: @MadeByTricia @EmeraldSpecter
Instagram: @MadeByTricia @EmeraldSpecter

www.FearTheBoot.com, AP.FearTheBoot.com, www.MorningSkye.com, and www.BloodMoonGoblins.com

Journal of the Emerald Specter 59: Content is King

I’m not entirely sure what kind of banners I should use for this particular article. This is going to be another attempt at a full length article here, but I’ll be touching on different types of content (podcasts, articles, YouTube, storytelling, etc)… so, why don’t I do what I think I need to and just go ahead and make something custom?

I am all about making content. Content is the easiest thing I can produce without needing to be doing something for a living, somewhere specific, for someone else. Sometimes that content may seem erratic, sometimes that content may seem like a waste of time, but the content is always accomplishing the task of putting something on this site to keep people poking back to see what else I’m doing.

Last year, I started doing the ESPL (Emerald Specter Premier League) based on a project that I love from the Chris Creamer Sports Logos Concept forum, which is basically creating a league and developing the logos from their initial appearance until the modern day. In that thread, the AFA is in their 1987 year… the thread is HUGE. I bring this up because I had an epiphany the other day.

So, when I was running the ESPL, I had a big concentration on what was happening in the games (and the league) from week to week, with a passing “side enterprise” with the designing of logos (which was the whole reason I started the damn thing up in the first place). Veras (the creator of the AFA thread) runs some simulations in the background and gives some broader recap rather than an in-depth look “from game to game,” with a heavy concentration on what the whole point of the thread is: logo, uniform, and field designs.

Unless I wanted to go back in time and start doing the ESPL in some randomly selected year in the past and work my way forward, that approach won’t necessarily work for me. I do realize that the reason the interest waned somewhat was that I was being bogged down in the tedium of running a fictional league “in real time” rather than enjoying the process of creating concepts for the logos, uniforms, and whatever else… If I were to rebirth this concept, I’d be concentrating on the broader overviews of the ESPL and keeping the week to week format, but being far more general as I released the uniform and logo concepts throughout the year in a longer format (instead of a big logo reveal extravaganza followed by the tedium of details of the league).

Would you like to see a second attempt at the ESPL?

I have several podcasts at the moment that I’m enjoying producing with several others I’ve got in the “concept” stage. The Greatest Show, my long running YouTube (and our original channel) show that initially started out as a pre-produced show and turned into a live show (followed by a more produced version, so that I can release audio versions of the show again on a feed). The show was started with a forum for my best friend, Bob, and I to have conversations about “the good old days,” geeky topics, and whatever else crossed our minds.

The show developed into the conversations while watching my wife make wonderful food, which enjoyed a solid run of interest from all kinds of folks, and saw an uptick in our traffic. We developed into a later night show, moved away from the cooking segment, and added a whole slew of other hosts (as Bob was having a hard time making appearances). What we have going now is an attempt at running the show in seasons, rather than continuously, and we’ve only got experiments to run as we figure out what the next stage of the show is…

And speaking of that, we’ve added a regular rotation of guests into the mix. I got a good push of guests right up front and have since had an issue lining up more as the season progresses. I’m doing what I can but the effort is monumental in scope and I’m hoping to have a better process for the future.

I wanted to speak about this show specifically at length because there is an issue that has arisen where Saturday nights, while they work for the majority of the cast, don’t seem to be able to include everyone AND our viewership seems to have declined (in the live arena, anyway) because of the time slot. Metal Jesus has school, Rachel has a new job, Bob’s job is giant in scope, I have a fluctuating schedule, Kevin C. has activities from time to time, and Tricia doesn’t believe the time slot is convenient. All of these things make it hard to continue the show in the original vision and I’d be interested in getting some thoughts on the possible future of the show.

Options, before I move on, include returning to the “pre-produced” and uploaded version from way back, the cooking while talking version, and moving the recording time to a variable option to open up the possible guests that can be included in the future. I’d love to hear your thoughts.

The Specter Show is my personal show, which has only been me talking to the audience (save one episode that included me talking to my wife). In a conversation with my wife, I was told that I spend a lot of time talking about what I’m going to do rather than doing what I say I’m going to do. A good example of that is the BuJoRPG 2 beta, which hasn’t been touched at all in a month… more on that in a few paragraphs.

I originally wanted to keep the Specter Show “off the rails” so that I could talk about anything I wanted without worrying about sticking to a genre or topic. While that has worked in large part, there are episodes I’m not super pleased with because I’ve just sort of muted through and released a show to release a show.

One of the original intents of podcasting, for me, was to present myself as a viable radio personality that could carry a show for 30, 60, or 120 minutes (or maybe even longer). I’ve dropped my desire to be on the radio, not because I’ve lost interest, but because the radio isn’t going to allow me to accomplish the expansion that podcasting will… and that leads me to a history lesson of sorts.

When I originally launched the Lime Flavored Podcasting Network, I had the vision to create a lineup of shows that would give me a place to talk about a multitude of topics and build up a network like TWiT, which has blossomed into a viable podcasting business. The reason that TWiT works as well as it does is because they have a broad umbrella under which they operate: tech related podcasting.

The LFPN had an expanded topic lineup: the Greatest Show, the Lime Flavored Podcast (which made it to 50 episodes), Limelight on Apple (our tech news show), Echoes Darkly (our RPG centric podcast), and Comic Cast (our comic book industry show). When we (my wife and I) were into FitBit deeply, we also sort of launched a half hearted attempt at a fitness show, known as the FitBit Challenge… all of these shows collapsed for one reason or another except one, the Greatest Show. (In order listed above after the Greatest Show): one show stopped because the domain was sold, keeping up on tech was tough to maintain with busy lives, my co-hosts all became unavailable, and we just weren’t collecting or reading as much as we’d like to have been… that all led to the LFPN death, mainly with the loss of the domain, and a reevaluation of my dream.

I’ve currently got three podcasts running, with one in a concept phase. The Greatest Show, the Specter Show, and the PRO Chess League Podcast (new, concentrating on the PRO Chess League). Since the last one hasn’t been running (due to the season starting in January), I’m confident that keeping up with three shows is a distinct possibility. I’ve offered shows to Kevin C., Metal Jesus, Bob, and Rachel… all of them are in some stage of development, but we’ll see what develops there. This is a good start, but as the title of this column says: content is king. Only three of these are producing any content.

Now I come to my “bread and butter,” the BuJoRPG. Since launching my initial bullet journal roleplaying game, I have developed that as far as I felt it could go before bringing out the next concept for what I thought was possibly, namely BuJoRPG 2. I had promised to release the first “version” (a post-beta) as it was developed but I’ll be honest, I’ve not had the time. I also haven’t MADE the time, either.

This is where my wife’s comments about talking about something and not doing it come in.

I have a concept for what I want the BuJoRPG to ideally become. That requires a lot of work and with the release of the open beta, I’ve asked for help and feedback. Since releasing that open beta, I’ve received neither help nor feedback on the BuJoRPG 2, making me think the effort is being wasted. Without a drive of an audience to see the result, I can’t be faulted for not wanting to work on the product. Would you like to know what I envision for this in the future?

Ideally, you’d order something I’ll just call the “BuJo Box.” The box will be prepacked and contain (at least, but not limited to): a lore book (for the BuJoRPG world of the Jade Realm), a preformatted bullet journal (for the BuJoRPG), some bullet journal pens (in various colors), some dice (since they are part of the BuJoRPG 2), a wall map of the Jade Realm (it would unfold to include the “basic” map, which is everything before “expansions”), and maybe some stencils to aid in the creation of the BuJoRPG style graphical elements.

Doesn’t that sound nifty?

Finally, I’d like to talk about some of the things I’d planned on for the future but will decide whether or not they’ll make the cut. These each will be a “mini-paragraph” of information, just to explain enough to let you know what I was hoping to do but might not actually develop it (to shut the door on the “talk about doing what you should be doing but aren’t” conversation).

A podcast for each degree of the Freemason Scottish (and York) Rite, as I wanted to learn the lessons they teach but do not like the religious overtones within the brotherhood. I’ve got all the materials ready, I’ve read what I need to, now I just need to put fingers to keyboard to write up the material and start recording. This is a “monthly” podcast, rather than a weekly one.

Serial fiction has been written, not edited by any of the editors that I’ve enlisted, and sits collecting digital dust in the cloud. With the Greatest Show crew talking about running an RPG before the show, this is being converted into the game that I’ll be running (inside the Green Ronin Fantasy AGE system, although probably more closely related to Will Wheaton’s TitansGrave version). There are modifications that I’ve made to the story but the general theory is in tact.

A re-release of SpecterFit, my fitness centric blog/column/podcast that would help you along your own personal journey to getting more healthy. Since I’ve been injured, I can’t really do much other than eat healthier and I haven’t written or podcasted about this at any length, so it’s sitting in development hell.

Specter of the Galaxy, which I’d intended to play No Man’s Sky at least weekly with the release of their Waking Titan release, I’ve taken multiple weeks off between the second to last and last podcast that have made the future of this in doubt… I just haven’t had the time with everything else going on.

In a few months, or within a few months, the Fire Pro Wrestling World game will be released on PS4 and I had intended to run a new eFed (electronic federation) on Emerald Specter.com, which I haven’t run anything like this since 2002! The original eFeds from “back in the day” were all angle or RP feds, the FPW World fed would be a CAW (create-a-wrestler) style fed… but that requires a little bit of time.

With the declining interest in the “Greatest Show Fight Series,” I thought that running a two division UFC fighting league might be a possibility without centering around the hosts of the Greatest Show… but I’d likely wait for the next release of the UFC (UFC 3) before doing anything like this, leaving this dormant.

Spawning from the aforementioned “serial fiction” paragraph (since I have the planet’s entire history mapped out), I was going to launch a SIM (similar to those run on Obsidian Fleet) within this story’s universe… my server died, was resurrected, and requires lengthy work to get this to where it would allow me to do this, and I’d need a lot of help getting the flagship SIM working so that expansion into other “ships” would be possible.

Quite a list, huh?

Well, I’m hoping to get things moving in a generally positive direction. With the end of 2017 comes the “behind the scenes” development of a new look for Emerald Specter.com, which has been planned for some time. I’m running through some concepts and will have something to launch whenever that is ready… but it is actively being worked on. With this new release, I would conceivably use that refresh as a way to relaunch things that went dormant, launch new things I’ve talked about here, or just freshen up the graphics on the site as a whole.

I’m done talking about doing things and not doing them… I’m going to do things, now.

Right now.