Emerald Specter 120: Emerald Nights

Another column? I thought you were done with the “Emerald Specter” columns, DJ. I was, technically, but I also have the need to post about something specific and I wanted to keep it in a format that everyone is familiar with. That information is about Emerald Nights: A Vampire The Masquerade Chronicle. For a long […]

Read More →
009: Decisions

Hey, all! I am back, finally, with another Dev Blog. I have some time, so I need to get to work on some stuff… and that stuff is BuJoRPG and BuJourneyRPG related! The decision has been made to run the BuJourneyRPG system like the Matrix: a portal to enter all of the story paths from, […]

Read More →
008: Art or Just Story?

I’ve come against a new “thing” that should make everyone happy: do I include art as part of the releases or just worry about the story and mechanical elements? You might be wondering why this should make you happy… well, it means I’ve reached a point to where I’m actually going to start testing things […]

Read More →
BuJoRPG Dev Blog 007: Juggling

If you didn’t realize why I’ve been quiet lately, I recently moved. I should actually say I am still in the process of moving because there is still a lot to do to reach “the finish.” I didn’t want to be quiet the WHOLE time, so I’m posting a little interlude about BuJourneyRPG.  Something that […]

Read More →
BuJoRPG Dev Blog 006: Designing Old into New

There can certainly be a loss of focus in any project and BuJourneyRPG is no exception. While you might have rolled your eyes at that statement and thought “great, he’s off the rails,” you shouldn’t be worried because I’m talking about paying too close attention to one thing and not the other. I’ve been so […]

Read More →
Emerald Specter 119: Vince McMahon Could Do MMA Better

He’s dabbled with the idea in the past, but don’t shut me down quite yet. Vince McMahon may have experience in exactly two large scale enterprises, but he’s got all the solid basics for a Mixed Martial Arts organization. Vinnie Mac could literally be making better MMA. The first, and most important part of this […]

Read More →
BuJoRPG Dev Blog 005: The Power of Why

I am about to start thinking of BuJoRPG development as a three year old. What I mean is that I’m going to ask “why” a lot. For example, why go with hexagons as the tree design? It’s aesthetically pleasing and forces me to branch out more often. Why do I want to branch out more […]

Read More →
BuJoRPG Dev Blog 004: Physical vs Digital

Something I’m having a hard time deciding is if I want to stay digital only or do both digital and physical media for releasing BuJoRPG and BuJourneyRPG. I know some folks out there use the physical only because that’s really what bullet journaling was designed for, but there are those of us (me included) that […]

Read More →
Emerald Specter 118: The Great Chess Experiments Are Over

What, you say? How can this be, you ask? I’m fooling myself if I believe anyone out there really had a hard investment in what I was trying to accomplish… but it’s time to talk about what worked, what didn’t, and why I’m ending the “Great Chess Experiments” on this website. Just over a year […]

Read More →
Emerald Specter 117: My Comic Book Art Hangup

I have, in my mind, this idea for a grand column that is long… it’s about my own personal comic book art hangups, specifically related to me not wanting to draw my own comics because I think my art sucks. I’m sorry if this is too short, but I wanted to at least discuss this […]

Read More →
%d bloggers like this:
Skip to toolbar