Category Archives: Emerald Specter Originals

Journal of the Emerald Specter 99: Getting Back in the Groove

You were all beginning to wonder if this column was coming, weren’t you? There is a milestone coming up and I wanted to make sure that I pushed myself to get back to writing at least once a week, as well as other things.

Why don’t we get things started?

The time of year when packages start flowing like water is fast approaching and that normally means my time is going to start shrinking for other things. Work is work but that doesn’t mean I can’t be doing things outside of that.

I had popped back in to podcast about a week or two ago for the first time in months. There hasn’t been another show, as this column has been written, but I’m going to be recording a few of them in the next week or two.

Why? Well, I need to start the Specter Show back up full time and I also need to start banking the SpecterChess episodes so that I’m ahead of the game. Speaking of chess…

The Emerald Specter Chess Club is about to start moving along without me actively playing. All ESCC events, at present, are set up like sumo basho events and I’m personally finding it hard to keep competing with the wide variety of different playing strengths that tend to sign up for these things.

I’m going to keep running the events, but I’ll be essentially “retiring” from the ESCC basho play. As of this writing, Chess Basho V: September 2018 is currently running, with only two more banners created for the future… I do plan on continuing to run the bashos until it catches on. The next one is already on the horizon:

Most of the reason I’m going to “retire” from the ESCC active play is SpecterChess. I’ve stated that the rating is only a number but rather than have my own rating fluctuate all over the place between SpecterChess events, I’m going to start reviewing all opponents… and that means I’m also going to be needing to not play so many “non-reviewed” games.

SpecterChess 1 has been announced formally, and you’ll start seeing each event from here on out announced weekly. I’ve got a format for how I’m releasing all these and I need to stick to it in order to be ahead of the game. Honestly, if I don’t get ahead of this, the SpecterChess events will probably go from weekly to monthly and that with slow things down too much, in my opinion.

There haven’t been anymore sign ups for this, yet, but I’m confident that I’ll get the audience I’m looking for by perseverance.

Ah, the thing that most people come to this site for: BuJoRPG. I’ve made a little progress on things but I want to take a step back and talk about a recent email that really made me think.

Someone who lives fairly close to me, generally speaking, asked if there would be anything BuJoRPG related that wouldn’t involve combat. She asked for, literally, a “female version of BuJoRPG.”

I had to take a step back to look at things before I answered.

RPGs, roleplaying games, are generally “armor up and physically combat” enemies. The BuJoRPG is less about outside sources of combat but still involves a sort of combat. The original version is more about self improvement and is really about conquering your personal hangups, but BuJourneyRPG was going to be more story driven.

It was also going to involve various amounts of combat.

Thinking about the process, the “lady BuJoRPG” for the original would be dropping a template for it that didn’t involve the standard RPG tropes. That is easy enough and has now become the number one next release for BuJoRPG (version 1). But I didn’t want to limit myself there… 

BuJourneyRPG has always been envisioned as being a “go here, fight that” type thing. I’m in the process of writing up the combat rules and combat will definitely be a heavy component of making successes. So, to “girl-ify” BuJourneyRPG, what would I need to do?

Looking at the situation as a whole, I really had to put thought into what I’d need to do to remove combat. It’s essential in BuJourneyRPG. I did come up with a theory, though, and that is a simple modification… to the definition.

Combat is actually a conflict towards a resolution. So, essentially, combat doesn’t need to be physical.

In BuJourneyRPG, you have four attributes that you’ll need to work on in order to balance out your life. Those are Physical, Mental, Social, and Emotional attributes. Each one of them can be involved in combat… and now combat is expanded a little.

With the first attribute, Physical can still include actual standard RPG combat. Swords, shields, battling opponents, and winning the day. In the case of the other three attributes, though, combat is completely different. Mental combat can be working out puzzles, Social combat can be conversational in nature (rather than physical), and Emotional combat can be things like meditation. Combat doesn’t need to be the default thought when someone says “combat.”

The request adds another dimension to the BuJoRPG situation that I think will make things far more interesting for those using the system. I’m really glad I got that email.

The Specter Show will be getting back into full swing soon… and I’m going to be doing all those things that I said I would be doing before, meaning that the Specter Show is going to largely become an eclectic collection of audio experiments and may even form into some sort of narrative as things go on.

One thing I’m not going to change until I reach the end, though, is naming the shows after Nine Inch Nails songs.

SpecterChess has taken over the old PRO Chess League podcast feed and won’t stop until they need to in order to reach a proper end (or, I hope, someone else will pick up the flag and run with it when I’m done). Once I get closer to the event narrowcasts, I’ll remove the old PRO Chess League shows and it’ll only be SpecterChess. I might be inclined to include ESCC reviews in the feed, too, but that isn’t going to be anytime soon.

The return of the Greatest Show is on the horizon, kids. After having attended Rose City Comic Con a little over a week ago, I’ve got a few people I’ll be hitting up to come on the show, as well as getting the crew together more often for shows. There is a caveat with this, though… we won’t have a solid recording time again.

Way back when Bob and I launched the Greatest Show, we literally just recorded when we had time and posted the shows. Fast forward five years and we’ve been stuck in a rut with only appearing live on Saturday nights… that used to happen weekly but we’ve lapsed because lives have gotten in the way. We are going to be returning to the “recording when it works” model.

Live viewership will probably be next to nothing, which is what needs to happen to make this work. I’ll entice the listening and viewing of the show, though, by returning to the giveaways again. I have given away a free box of stuff to Tab from Ohio and I’d like to give away more.

I have written exactly nothing since the last Specter Show. My ability to sit down and write has been replaced by sitting and doing things to help my wife fill orders for her business.

Honestly, money making projects come first, so I don’t actually mind too much. If you want me to put more effort into this site’s output, I have a Patreon link to the right you can click on… which means I’ll need to start posting the content there (I’ve been a little lax).

I’ve been thinking of my serial fiction that will be released as a “series,” in the vein of a TV show. There are serial works I’m simmering on the back burner that I’ve termed “one shots,” like movies, and while I was cleaning up something on my computer the other day, it dawned on me that all my serial fiction projects are one shots.

See if you follow me.

If I am writing an urban fantasy serial fiction (I’ll call it Street Wizards for this example) with the idea that it’s a TV show, I’m inclined to think of the project as open ended and more “episodic.” Sure, things can stitch together and there is probably a larger arc going on, but it’s really being less cohesive and digestible in smaller chunks.

If I am writing Street Wizards as a one shot and releasing it, still, as serial fiction, then there is a bigger plan at work. The one shot means there is one large and cohesive story running through the whole project without the consideration for whether or not there will be a sequel. 

I’d started writing my first work as a one shot and the second one as a series. I like the first one a whole lot better so far.

On the Specter Show, and in a past column, I mentioned that I was writing the fiction in solid 1,000 word chunks with the intent of writing to 80,000 words. Well, folks, that isn’t a good way to format this (seeing as the first story has progressed to about 1/3 of the way into the story and is sitting at around 6,000 words).

The first story isn’t going to have an 80,000 word run. I know that now.

My first serial fiction story is called “Revelation,” which will be released in larger chunks than 1,000 words and will run as long as it needs to in order to finish telling the story.

Now that I’ve announced it and released the cover image, maybe I’ll get back into this thing and do it up right.

First things first, I need to go back and add in more context and content to what I’ve written, because 6,000 words and being a 1/3 of the way through the story isn’t quite what I was looking to do. There was a lot of descriptiveness that I skipped over in order to get to that point and I’d like to go back and add in that descriptiveness.

My goal with Revelation is to release between 2,000 and 5,000 words at a time. That isn’t too long, it isn’t too short, and should be interesting enough to keep people coming back to check out the next segment. Revelation is a literal one shot, as in when the story is over there isn’t anything else to tell. There is a beginning, a middle, and a solid end. Once you read the whole thing you’ll understand why that is a thing.

Once that is finished (the writing), I’ll read through and make sure I have no spelling errors and grammar makes complete sense. After that, I’ll start releasing the fiction weekly in as many parts as is necessary. Once the release schedule is set up, then I’ll start writing the second serial fiction, which may allow for sequels… unlike Revelation.

This is the last “Journal” entry. The column, as announced on the last Specter Show, will return to just being called “Emerald Specter.” I’m going to be moving to making an individual cover image for each edition, and I started with this one. I liked the comic book theme and decided to shrink it to fit the dimensions of the website more.

Sitting down and writing these columns is cathartic. I get tings in order, I get enthusiastic about doing the things I say I’m going to do, and I an motivated to get things moving right away.

I’ve been dragging my feet a little on the digital journal and that is going to be worked on heavily over the next couple of weeks. It doesn’t need to be perfect, but I should be a lot further along than I am.

For now, thanks for reading.

The Specter Show 046: Erased, Over, Out

DJ is in the new podcast studio, live broadcasting on YouTube on Emerald Specter Channel 2 at the same time, and runs down on some things to pay attention for in the Emerald Specter.com universe in the coming months. BuJoRPG, BuJourneyRPG, and Emerald Specter Originals are discussed as well!

Host: DJ Allen
Intro Music: The Idea of You by Nine Inch Nails (from Not the Actual Events)
Outtro Music: The Perfect Drug by Nine Inch Nails
Intro Lead in: Theo Rossi

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