Game Specter 3 – Three Pieces of the Same Game

I have always wanted to create my own gaming system.  Though I wanted to write this time about FATE and what I’m learning, I’ve come across some stuff that I really wanted to comment on and since that’s game related, I’ll do a Game Specter on it here, instead.  You get to go on a magical journey into the world of my own personal “home brew.”

GameSpecter300Way back in 1995, I started working on my own little gaming system.  Because I was in love with the White Wolf mechanics, I based a lot of what I was doing off of that… initially.  There had been vast and sweeping changes since then and now that I’ve gotten to know FATE a little more intimately, I am going to integrate that into the system as well… pieces or ideas from it, at least.  But that isn’t what I wanted to talk about.

Why I bring this up is that I am in the process of preparing to move out of where I live and move someplace else.  Part of doing that means I need to clean out where I live (i.e. my house) and that has revealed some interesting things I didn’t realize I even still had.  Enter my game system, discovered in a box at the bottom of a pile behind tons of stuff that was uncovered in the emptying of the house.  Yeah, I have a renewed interest in getting that thing moving forward.

I was a fan of White Wolf’s meta-plot, and though I tried to come up with one on my own, the idea of my system would give that as an option but be able to be used on many things like FATE is.  I found the meta plot three days ago and boy did I put some detail into the descriptiveness, meaning I could have a group running exactly what I envisioned because the notes tell me what I need to know to do that…

My system has some quirks.  I wanted to use different dice for different levels of skills.  For instance, and just as an example, you start out by using a 1d4 to roll for a particular skill… you have a 50-50 chance at success.  You roll a 1 or 2 and you fail, you roll a 3 or 4 and you succeed.  When you “level up,” you start using a 1d6 to roll that skill… and the 1 and 2 are still the only fail options, meaning you got better at that skill.  A 1d8, 1d10, 1d12, and 1d20 later and you’re rocking the hell out of that skill, though with the bigger dice the fail does grow (8 has 1, 2, & 3… for example).  And failure isn’t all bad!  You advance either with 10 successes at that skill or 3 successes and 3 failures! Yes, we ALL learn from failing, why wouldn’t you in a game?

There are other complicated things I could tell you about this thing but that would have me droning on about my home brew for pages… and I don’t want to do that, at least not here and now.  I do plan on finishing this thing and maybe I’ll do a kickstarter to release it… or something.  We’ll see.

Until then, roll on.