Game Specter 6 – Creating a Game


As I write this, I have had a discussion with my buddy Bob and will begin designing a game for a group of us to play together… online. So, the question then becomes (especially considering the last column’s content): what am I going to run?

While the subject of this column is sort of up in the air, there is a list of game ideas that I really want to run for the group. I’ll be more than happy to be the first GM, and that game will come AFTER the Christmas holiday is over for the USPS, so I want to lay out some ideas that I think that the group might like… and I haven’t even met the group yet!

One of the ideas that I want to run is a classic World of Darkness game… specifically the Vampire the Masquerade line. Bob and I used to run in a group that ran oWoD and that makes this the perfect “get back into the swing of things” game. The VtM setting would be modified from the “metaplot” that was running in the background, mainly because the metaplot had the ending of the world happen back in 2003. Yeah, that kind of puts a damper on a game set in 2014 or 2015. Definitely. I am thinking that the setting would contain bits and pieces of the metaplot, being geared towards more of a one shot adventure in a city no one is super familiar with, and leave open the possibility of extending the adventures of this group beyond this one shot but not mandating that.

There is also (sticking with WoD) the possibility of using the new Blood & Smoke rules for Vampire the Requiem and running a game set in the nWoD. While these two games could definitely be linked, or similar, I have two separate ideas for each one. The VtR game is less geared towards clan politics and more towards a “nothing exists outside this city” type setting. There would be a mystery with both but those mysteries would be completely different. If anyone of my potential players are reading this, maybe they want me to run BOTH games… which I would be happy to do, just not close together.

Moving towards Fate, I was thinking of running the “Green Team” game that I wanted to run for a group of players a few months back. Towards the end of the Echoes Darkly podcast run, I had gathered together a group of players to play through a WoD-style military/mystery scenario I was calling Green Team. Now that I’ve read up on Fate, I think that the Fate system fits better with what I wanted to do, and I think that Bob (being ex-military along with myself) would be a good “team leader” in the scenario I have written down. I still have all the notes, folks, and yes, I’d even give the original players a spot if they wanted one.

I have also decided to consider the opportunity to run a game that may not involve dice at all. There is a story that I’ve been dying to tell that really doesn’t need a game system to run. In fact, as long as all the players are on board with exploring the characters they create, we wouldn’t need dice at all… we could just tell the story that needs to be told.

With any luck, there is enough I have listed above to get anyone interested. Why not let the players decide, right? Now I just need to get them together to decide. Bob?

Game on.