Journal of the Emerald Specter 52: Inspiration Strikes

I am writing these well ahead of time in order to be ahead of the curve, for those times when I’m struggling to keep afloat with all of my tasks. This has been nice to be ahead and I’m going to be making this one a long, long column because there is a lot of stuff that I want to cover.

As the title suggests, this one is because inspiration has struck me since I wrote the last column. I’m talking about BuJoRPG inspiration, chess playing inspiration, working out inspiration, organizing inspiration, and other types… having a weekend off has done wonders for inspiring me to get things done.

Why don’t I stop being vague and start getting into the meat of what this column is about?

The original inspiration for the BuJoRPG was when I came across the website ClassCraft, an RPG system for classrooms that looked interesting. I’ve since watched several seminars and explanations of things in order to get more depth on this subject and I’ve used some of the ideas to expand the intent of the BuJoRPG in general.

This has what has become BuJoRPG Version 1.0 (and currently, the development stages of BuJoRPG Version 1.8, which has not been released for public consumption). I am very near releasing this expansion and I’ve decided (definitively) that this release will NOT be a full version number higher than the original (Version 2.0 should be wholly different than 1.0, thus the new release will most likely be Version 1.8 or 1.9, as that is likely where I’ll be when I do the write up of the system).

Over the weekend that I’m writing this (for those interested in the “behind the scenes,” this is being written on August 6, 2017), I randomly did a search for some YouTube videos that I thought might result in finding someone using my BuJoRPG system… I came across videos that I wasn’t really expecting to find.

There is an app (for mobile and desktop) that I’ve found in the past called Habitica (or HabitRPG, as it was originally known). I watched a video from someone using the desktop version and I listened a lot closer than I normally do. Then, boom, inspiration struck.

As I’ve stated before, I was working on expanding the Quests operation by splitting them into long term and short term. That works, it’s in Version 1.8. I’ve also stated that I’m working on the gear and monetary system, which I’m pretty sure works but I haven’t actually used that in practice, yet. I’m willing to stick that in Version 1.8 for sure just to move on to what I think needs  to be done for Version 2. This means I’m actually setting a release date for Version 1.8 as August 30, 2017.

Soon, right?

There are a couple of caveats that I’m doing that will expedite this process: I’m NOT releasing a new template and I’m only releasing the Rise of the Iron Garden (and the base system) updates. That’s it. Further expansion on BuJoRPG Version 1 will be done by you (the users) or won’t be done at all… progress comes at a price.

Now it’s time to talk about what I want to do with Version 2.

I’ve stated numerous times I wanted to have a character collecting aspect to the game. I have a means of doing this but I’m not going to put it into Version 2, so don’t worry about me rehashing that information again. This is still going to be very much about personal improvement and development, meaning you’re the only “character” in this game… sort of.

You will now have stats. I’ve seen a lot of people adapting what I released and portioning out some of their goals, quests, and other stuff into specific stats. I’m going to full-on put stats into Version 2, which will affect how things interact with the system. Tired of having your HP get knocked out so easily because of how Version 1 works? Version 2 will have a stat that modifies the HP instead of having a base value and damage that is variable based on your level.

Gear will modify things, and gear will most definitely be a part of Version 2. These modifications will change your stats efficacy, stats value, modify your XP earning for stats, and even change the variables that you will be interacting with… meaning there are multiple reasons for having gear!

The concept of the “Dailies” was to complete things that you should be doing on a daily basis (duh). Around my own house, and work, I will be expanding this into Weeklies and Monthlies, perhaps even a Quarterlies or Yearlies (maybe). This will provide different levels of earning XP and expand on what you should be paying attention to for the short, medium, and long term of your self improvement!

Habit tracking is a part of lots of folks’s bullet journals. I’ve seen these used as both habit trackers and progress bars, and since this is an RPG being developed, I’m going to be integrating progress bars in place of habit tracking.

As you can see, this is getting more complex and (hopefully) more fun.

To Do lists are a big part of self improvement, for example, I need them for things around the house (or related to chores, shopping, etc) to be sure I’m not forgetting things. Thus, they’ll be integrated into Version 2 in a big way.

In Version 1, XP was really the only reward for doing stuff… in Version 2, you’ll get rewards of XP, coinage (I say that because I don’t know what the money system will be called, yet), powers, gear, and all kinds of neat stuff. This is to encourage you to break out of habits that you might have fallen into that aren’t the best for progress.

Like what you’re reading so far? Well, maybe I should get to the good part.

I’m going to make the “sheets” for the BuJo in Excel. I’ve created my own personal template in Excel and I’m going to make the interactive (i.e. automated calculations) in Excel, too. I said this from the beginning that I was working towards making a BuJo in an electronic version to take care of all the tracking for you.

What am I still writing for? Get to it… I will, right after I explain the rest of the column.My feedback has come back on the PRO Chess podcast host possibilities… and it’s a no. So, I’m going to do this by myself and hope to attract someone at a higher level than I am to participate as well.

I’ve started back in on Chess.com‘s tactics puzzles and I think I’ve gotten a little better just over the past week or two. I’m going to continue working on them in the hopes that I actually slow myself down a bit during my actual games, which I’d like to point out that I’m now looking at the games as “tactics puzzles” in order to keep the same mindset with both the puzzles AND the games.

Having said that, I totally “checked out” on my games this morning and made two disastrous blunders that are going to set my rating back a few points. I didn’t look at the games the way I just told you that I was and so I now have to pay the Iron Price (Game of Thrones reference for the win).

I’m also going to fully integrate chess into the BuJoRPG.

Wait, what? You just spent most of this column talking about the BuJoRPG and you’re going to talk about it in the chess section, too?

Yes. Read on.

I am building BuJoRPG Version 2 for me, specifically. That means the battles are going to involve some chess, development will involve some chess, and hell, I may even make the layout look a little more chess-like, too. Developing my chess game will also help me develop my self improvement, which is also part of my goal to be better overall.

Chess is a game that is a good mental exercise to keep your mind healthy, keep critical thinking at the forefront, and help you treat “moves in your life” more like a game of chess. Want to get that promotion at work? You need to be thinking three moves ahead because the competition isn’t, which gives you the edge.

I haven’t decided exactly how integrated chess will be at the early stages but I’m hoping that I can make it a bigger part of the BuJoRPG, which would help me be more active with my own journaling.

Look, I made a header for the end of the column! It will help tie the loose ends together.

I didn’t mention the inspiration as much in the chess segment, but that was an inspiration to start back in on the tactics puzzles. I know I need to slow down to get better and I need the tactics puzzles to be able to identify the tactical advantage I can get, figure out how to pursue the end result, and force my opponent into doing what I want them to do in order to achieve my goal.

Simple, right?

Inspiration has been coming in waves. I wrote a chapter on my serial fiction and was inspired to write more, though I had to back off to accomplish other things. I read a little bit about something I do not want to explain right now, but I did the research to find what I needed to know and I’ll tell you about that once I have a better idea on how to put into words what I’m trying to accomplish. The Jon Jones win got me inspired to watch more UFC. The NFL season returning soon has inspired me to get things done to watch the games that I’m going to want to watch during the season. A new podcast I found has inspired me to get more involved with my soccer viewing, too!

Find out what you can use to inspire you and hopefully the BuJoRPG Version 2 will get you moving in the right direction, too!