There are things happening, all the time, on this website, and with myself, that are in motion… almost everything I do is subject to my self-diagnosed ADD, which means occasionally I get distracted by things and then have to refocus my efforts to get back on track.
Oddly enough, the BuJoRPG was supposed to get me back on track and keep me focused, though I seem to have fallen off the wagon harder than I thought and I can’t seem to squeeze out the next version as easily as I’d hoped I would have been able to, so there is a talk I need to have with myself in this column and you can listen/read along.
I’ve started writing the “tutorial” of setting up the BuJoRPG 2 “Character Sheet.” I’m changing how I did things in B1, as I’ve stated before, and B2 is looking good… the problem I’ve run into is what to fill the Character Sheet with (that won’t require constant, or frequent, updating… meaning erasing and rewriting). This isn’t the only problem I’ve hit but it is the biggest one.
If you used B1 and you think that B2 is going to be a smooth transition over, just updating some terminology and moving forward with some modifications, you’d be wrong. I’ve changed some things and how they work, fundamentally, expanding the operations of what B2 can do. Just writing these words has emboldened me to finish up the tutorial and write up what needs to be done in order to release this in the Beta form (currently Version 0.1).
See what writing things down can do for me?
I’ve wanted to include a battle mechanic since the inception of this effort… B1 was going to eventually morph into a different version of what it was, but rather than slowly morph things over time, B2 is going to jump in with both feet. A set of “To Do Lists” will be the battles and there will be Skills you use in order to alter the “drops” of goods and loot. Yes, there will be goods and loot. I need to build the barest bones of the “Skills tree” in order to release the Beta, because I want my Beta testers to be able to suggest improvements or branches to that tree.
Just like the BuJoRPG: Wuxia template for B1, I’m building B2 as the Wuxia template (essentially). This is built around the idea of you being a wandering martial artist, acting as a hero, in a Chinese inspired “Wild West” (the term for this is Jianghu). Nothing will be so difficult with the terminology, though, that you can’t just modify the terms for your own “template,” because I’m not designing templates for B2.
I’m going to finalize the Beta before the end of next week and I hope to have something ready to go to develop. I hope you’re as excited to Beta test as I am to build the finalized version of B2.
I came across a genre of literature yesterday that really took me by surprise. The genre is known as LitRPG, literally meaning Literature Role Playing Game. The genre is about people who log into virtual reality games (which is the overwhelming basis for these novels) and are not able to log out. There are a few pieces of fiction that I can point to that will illustrate examples of what LitRPG actually is… those being Tron (both the original 1984 movie and the Tron: Legacy sequel), Total Recall (the Arnold Schwarzenegger version, as I haven’t seen the Colin Farrell version), Ready Player One (the whole book is about LitRPG), and Armada (the Ernest Cline second novel, similar to Ready Player One). The manga/anime Sword Art Online is also completely a LitRPG thing, so if you’re into anime you can watch that.
Now, I’m not a huge fan of the “fantasy” genre (elves, dwarves, orcs, goblins, D&D, Pathfinder, etc, etc…) because the genre has literally been done to death. I can’t throw a rock without hitting something or someone that deals with fantasy as a genre. Some will claim that all genres are like this, and they may be right, but I do not personally care for fantasy to the level most others do… unfortunately, the LitRPG genre seems to be dominated by fantasy as the backdrop.
I’ve found a couple of LitRPG audiobooks that I want to listen to, one of them is a fantasy based genre. The other sounds to be more like a “futuristic world” genre. I’m going to give them both a try. I’ll also give them both at least 50% of their content before finalizing a judgment on them.
The reason I bring this up is because when I put together that Tron and Tron: Legacy were essentially LitRPG, I was hit by the realization that a way to resurrect the Tron franchise could be through LitRPG.
Why do you care?
Well, I have a plot mapped out of a world similar to Tron that someone gets involved in, and that world has updated terminology, a similar “visual feel,” and is part of a larger world that would have been in development. The plan was to write this thing up, put it out in the world, and see if Disney wouldn’t be interested in letting people write their franchise as LitRPG (and then taking those stories and adapting a few of them into movies).
I’ve looked into the licensing information for Disney properties and rather than try that route right now, I am toying with the idea of moving forward with my LitRPG idea (adapting my digital world idea into more of a “game” rather than just a vague “world” like Tron).
This is the “distraction” part of my column title.
I’d love to hear some feedback, and yes, I know I’ve got serial fiction in the holding pattern right now, but the idea can be discussed without derailing anything else I’m currently doing. I’d LOVE some discussion on this idea.
Still no game to analyze… I thought I’d have been done with the target game by now but it is still raging on. I also got caught by something I wasn’t expecting in Chess.com’s app, and that is overwhelming me at the moment.
I joined too many tournaments.
In order to play more than a couple of games at a time, I joined a couple of tournaments. Read that to be “2” tournaments. I then went along and found a few tournaments not scheduled to start for months… MONTHS. Well, each and every tournament I joined has started (the ones scheduled way out were started early because all the participants signed up) and I’m currently playing somewhere between 40 and 50 games at the moment. That is way too many.
As a result of this, my rating has been trampolining all over the place as I win and lose in grand fashion to people I should and should not be losing to, as well as defeating a few that I have no business beating. As soon as this levels out, I’m going to make sure that no more tournaments start and the time controls for the ones I sign up for a long (because I have a tournament that I’m in where the time control is 48 hours, and I don’t like making moves that fast).
When things slow down, I’ll be a lot happier, but DAMN… there is way too much at once and that shouldn’t be the case, because I made a plan and that plan was trashed when tournaments started early.
My serial fiction, and a few of my other ideas, keep coming back to one important point about all of them: damn these would look good visually. Yeah, I can’t make full on “movies” with these things but I can damn sure make comics out of them.
I’ve wanted to write/produce comics for as long as I can remember. I originally thought I’d be doing the drawing of someone else’s writing, then I thought I’d be writing someone else’s drawing… and now I realize I’m going to be drawing my own writing.
The serial fiction I’ve created requires a few large pieces of visual information. I have already run into a couple of points in the early stages that inform me that I should have chosen the comics medium in order to tell this story. I think visually and I should have been writing this visually.
This makes me mad.
I’m a self proclaimed “starter,” failing to finish lots of things. The BuJoRPG has been seen through to a plateau and I’m developing that, but other than the odd “small job” here and there, I’ve really been a flake in finishing things. I’d like to turn my serial fiction into comics and I’m afraid for my own sanity that if I do that I’ll have that idea “die on the vine” as well, leaving me with yet another unfinished project. I’m also worried that if I don’t convert the information into comics, the idea will suffer the same fate from the other end.
At the moment, I’m trying very hard to leave things as they are so that I can finish something. I am also very anxious to start making comics, because at the age of 41, if I don’t start this soon, I’ll never make a comic book or graphic novel… ever.
How about this: what if I take a “section” of my serial fiction and create the comic page(s) that would tell the same part of that tale for comparison?
I’ve covered a few things above, some of them relate directly to other ones. I try to do everything I can in a timely and determined manner but life gets in the way.
Two weeks ago, work was my issue in getting things done. I’ve been hurt all this past week and now I’ve got too much damn time on my hands. Wouldn’t this be a benefit to everything else?
My mind works in a weird way. I do things best when I’m under pressure. If my wife leaves the house for a few hours and expects me to clean, I do the best job if I save that cleaning for the last 45 to 60 minutes of her absence. I think she’d agree with you on that, too. Now that I’ve got all kinds of time on my hands, I’ve fell into the other problem that I normally run into: distractions.
My mind wanders, a lot. My attention span can easily be taken from what I need to do by things I find slightly interesting. I don’t let people show me YouTube videos because one turns into two and two turns into seven… by myself, I do that to myself. That happens with webpages, videos, ideas, comics, food, etc.
I need to focus and hopefully I get the B2 thing out of the way to move on to the next project.