I’ve told a chess story from the fifth grade on my websites for years, one might even say more than a decade, and I continuously end up coming back to revisit that topic from time to time. I’m not going to recount that story here, again, so don’t worry about that… but I wanted to talk a little bit about what I mentioned on the most recent Specter Show (episode 39) about integrating this concept in with a solo RPG experience.
I’d like to flesh that concept out a little bit here. Won’t you come on this adventure with me?
The roughest concept of what I’m going to talk about is my fifth grade chess club running itself like the WWE. Replace WWE with “UFC” or “poker on TV” if you need to not have glazed eyes at a professional wrestling reference, but that is the basic idea. We were 11, so give us a little break.
In my solo RPG research, I came up with the idea that I could integrate this concept (for adults) in with playing actual chess games to include in the “episode posts.” Bear with me, here.
Let’s create a quick character concept in a man I’ll call David Charles Price, who is a (roughly) 1100-1200 rated chess player and is aged somewhere between 35 and 40-ish. David is my character who is approached by John Smith (yeah, all that work to name the very next person John Smith) about recreating their “fifth grade chess experience.” After some discussion, the concept that anyone rated above 1700 wouldn’t like this idea and wouldn’t participate, so the rating limit is made at 1400 (initially).
Player invitations happen “in character” and test games are run (by test games I mean games played to familiarize everyone who is playing together gets familiar with each other’s style). The players who need help to compete are taken aside and taught to get better, while David C. Price and company continue into creating “personalities” and getting ready to compete “on camera.”
All of this would be character interactions in this RPG that I, DJ Allen, would be using to play the “Chess Story” scenario. Dice would be rolled and different strengths of players would be determined in their character creation.
The stage would now be set.
As David C. Price, whom has adopted the moniker “DCP” as his persona, I would begin using my own Chess.com games against real people as the chess games in this Chess Story to advance the DCP character into the story. I’m taking actual chess games to integrate them into my chess RPG story that I’d be telling.
Centered around the fifth grade chess club concept. The “What Would That Look Like” column discusses the idea of no restrictions and introducing this to the world at large.
I’m taking that column bulk and restricting the situation to chess players under a certain rating level. Someone who isn’t really following “profession chess” can even understand that someone rated 1400 will more than likely beat someone rated 1100 with some ease. This would have to be eliminated as our “rating system” for this RPG to be more interesting and to be presented more like the UFC than the actual FIDE chess federation. As a replacement, because I’m creating this around the concept of “under 1500” rated players, I’m suggesting using a martial arts style belt system (as an example, here’s one of the pages that gave me the idea).
You, as a potential chess spectator, are more likely to watch a game between two green belts (not really knowing which one might win) rather than a game between a 1412 rated player versus a 1356 rated player.
In the game, advancing from one belt to the next would require performing on the board at a specific level or maybe beating someone from the higher belt color. That can be determined through the playing of the solo RPG elements of the game, but everything would be outlined on the site for reference.
Would there be a specific career path in this Chess Story RPG? No, that would come out as part of the play. Maybe DCP ends up advancing until he reaches a wall that he can’t beat a specific player, or maybe every time he gets an opportunity at a championship he fails miserably (on the bright stage of the “main event.”). Maybe DCP becomes the strongest player in the league and becomes legendary player for others to aspire towards (or to aspire in defeating).
Obviously, if my actual games are the ones being presented, I’d have to be getting better along the way to be that “best player in the league,” assuming any of the characters end up being closer to the 1400 rated player, because I have my issues playing them at my paltry 1100 level.
But you wouldn’t know that if it was DCP (Blue Belt) vs. Giant Pawn (Blue Belt) for the League Championship… see how that modifies the scenario a little?
I’m not 100% positive that I’ll be running this exact thing as a solo RPG, but since the basic elements are present and possible, why not throw a little actual chess into the mix to make things a little more fun in my RPG?
The content will be produced and published on the site and I think that I’d have a grand old time playing the game (and the games). Hopefully, you’d find the story interesting enough to follow along, too.
That’s all for this week, see you again next week!