BuJoRPG Dev Blog 005: The Power of Why

I am about to start thinking of BuJoRPG development as a three year old. What I mean is that I’m going to ask “why” a lot. For example, why go with hexagons as the tree design? It’s aesthetically pleasing and forces me to branch out more often. Why do I want to branch out more […]

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BuJoRPG Dev Blog 004: Physical vs Digital

Something I’m having a hard time deciding is if I want to stay digital only or do both digital and physical media for releasing BuJoRPG and BuJourneyRPG. I know some folks out there use the physical only because that’s really what bullet journaling was designed for, but there are those of us (me included) that […]

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Emerald Specter 118: The Great Chess Experiments Are Over

What, you say? How can this be, you ask? I’m fooling myself if I believe anyone out there really had a hard investment in what I was trying to accomplish… but it’s time to talk about what worked, what didn’t, and why I’m ending the “Great Chess Experiments” on this website. Just over a year […]

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Emerald Specter 117: My Comic Book Art Hangup

I have, in my mind, this idea for a grand column that is long… it’s about my own personal comic book art hangups, specifically related to me not wanting to draw my own comics because I think my art sucks. I’m sorry if this is too short, but I wanted to at least discuss this […]

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BuJoRPG Dev Blog 003: Power Creep

Back again so soon? YES! It has come to my attention that my “tree” idea might cause something I’ll call “power creep.” Basically, in a nutshell, that means completing a couple of these adventures and exploring the entirety of each of the trees for those adventures might have you, or your character, at a power […]

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Emerald Specter 116: Redefining Comics

There is a movement in the comic book industry that is finally starting to take a little hold and I wanted to talk about it because if I can make my own comics, this is the method I’d like to use. Before I get into that, though, I wanted to point out to anyone that […]

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Coming Soon… BuJoRPG and More

There has been a lot of thinking that has gone on for the better part of the year so far… and I’ve already launched the BuJoRPG Dev Blog, which has immediately made an impact with traffic. So, with some other tings on my plate and a rough outline of a plan made, let me tell […]

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BuJoRPG Dev Blog 002: Trees

Look at this! I’m already back for another update… and I’m probably going to ramble on this one a bit. I also have visual aids! In BuJoRPG Version 1 (V1), there weren’t any Attributes to advance and all the stats just climbed up as you acquired them. So, for example, if I wanted to level […]

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Emerald Specter 115: My Wife is Addicted to Escape Rooms

My wife is addicted to Escape Rooms. I could literally leave this column at that single, short sentence but I felt it was time to out my wife in public and compare her addiction to some of my own. That, and I wanted to talk about escape rooms. This header is the only one that […]

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Emerald Specter 114: The Orville is the Best Star Trek on TV

In this Golden Age of Geekery, we have a bounty of wonderful science fiction to intake. While the TV screen has been previously dominated by Star Trek… but now we have something that is better Star Trek than Star Trek: The Orville. This is not a popular opinion, but let me explain everything about my […]

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