Emerald Specter 122: Unbeholden

I’ve just finished writing a gargantuan article explaining why this and that haven’t been done. The article took three days to write (more so because I didn’t get a large chunk of time to sit down and write it) and after I finished it I looked it over and wondered why the hell I wrote […]

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009: Decisions

Hey, all! I am back, finally, with another Dev Blog. I have some time, so I need to get to work on some stuff… and that stuff is BuJoRPG and BuJourneyRPG related! The decision has been made to run the BuJourneyRPG system like the Matrix: a portal to enter all of the story paths from, […]

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062: The Mark Has Been Made

A potpourri of snippets this week as DJ doesn’t have the full time for a recording. Bullet journal roleplaying is discussed, audiobook ideas are discussed, SpecterChess is coming to a screen near you, and you’ll have to listen to find out the rest! Thank you David E. for your support on Patreon! Host: DJ AllenIntro […]

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061: Where is Everybody?

Did my audio/video test work? Why wasn’t there proof it worked, if so? What about the bullet journaling and BuJoRPG? Listen and find out! Thank you David E. for your support on Patreon! Host: DJ AllenIntro Music: The Idea of You by Nine Inch Nails (from Not the Actual Events)Outtro Music: The Perfect Drug by […]

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059: The Way Out Is Through

This one is a doozy: start the episode talking about podcasting, head to Patreon related things, SpecterChess, writing, and end with a plea for Patreon to get things going where they need to be going. Don’t miss out! Thank you David E. for your support on Patreon! Host: DJ AllenIntro Music: The Idea of You […]

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058: The Great Below

Is there talk about BuJoRPG and BuJourneyRPG? A minor little bit about what happened over the last month is actually the case at hand, talks about what has kept DJ from BuJoRPG activities, about going to 5 days a week and live on this show, some about what would be on those shows, and a […]

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008: Art or Just Story?

I’ve come against a new “thing” that should make everyone happy: do I include art as part of the releases or just worry about the story and mechanical elements? You might be wondering why this should make you happy… well, it means I’ve reached a point to where I’m actually going to start testing things […]

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BuJoRPG Dev Blog 007: Juggling

If you didn’t realize why I’ve been quiet lately, I recently moved. I should actually say I am still in the process of moving because there is still a lot to do to reach “the finish.” I didn’t want to be quiet the WHOLE time, so I’m posting a little interlude about BuJourneyRPG.  Something that […]

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BuJoRPG Dev Blog 006: Designing Old into New

There can certainly be a loss of focus in any project and BuJourneyRPG is no exception. While you might have rolled your eyes at that statement and thought “great, he’s off the rails,” you shouldn’t be worried because I’m talking about paying too close attention to one thing and not the other. I’ve been so […]

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BuJoRPG Dev Blog 005: The Power of Why

I am about to start thinking of BuJoRPG development as a three year old. What I mean is that I’m going to ask “why” a lot. For example, why go with hexagons as the tree design? It’s aesthetically pleasing and forces me to branch out more often. Why do I want to branch out more […]

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