Emerald Nights… Please Read

Yes, I started out this post with a facepalm because I deserve to give you one of ME doing a facepalm. Again, if you would please continue on reading before you roll your eyes, I’ve got a little bit of explaining to do. Perhaps starting an actual play podcast during the “peak season” wasn’t the […]

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Another Update About Emerald Nights…

Okay… after a few days from the “recording” of what was supposed to be live broadcast, I can finally talk about what happened, what will happen, and where we go from here. Aaron had some microphone issues, Mike had some headphones AND camera issues, and my smooth running operation completely fell apart moments before we […]

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BuJoRPG Dev Blog 007: Juggling

If you didn’t realize why I’ve been quiet lately, I recently moved. I should actually say I am still in the process of moving because there is still a lot to do to reach “the finish.” I didn’t want to be quiet the WHOLE time, so I’m posting a little interlude about BuJourneyRPG.  Something that […]

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BuJoRPG Dev Blog 006: Designing Old into New

There can certainly be a loss of focus in any project and BuJourneyRPG is no exception. While you might have rolled your eyes at that statement and thought “great, he’s off the rails,” you shouldn’t be worried because I’m talking about paying too close attention to one thing and not the other. I’ve been so […]

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Emerald Specter 119: Vince McMahon Could Do MMA Better

He’s dabbled with the idea in the past, but don’t shut me down quite yet. Vince McMahon may have experience in exactly two large scale enterprises, but he’s got all the solid basics for a Mixed Martial Arts organization. Vinnie Mac could literally be making better MMA. The first, and most important part of this […]

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BuJoRPG Dev Blog 005: The Power of Why

I am about to start thinking of BuJoRPG development as a three year old. What I mean is that I’m going to ask “why” a lot. For example, why go with hexagons as the tree design? It’s aesthetically pleasing and forces me to branch out more often. Why do I want to branch out more […]

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BuJoRPG Dev Blog 004: Physical vs Digital

Something I’m having a hard time deciding is if I want to stay digital only or do both digital and physical media for releasing BuJoRPG and BuJourneyRPG. I know some folks out there use the physical only because that’s really what bullet journaling was designed for, but there are those of us (me included) that […]

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Emerald Specter 118: The Great Chess Experiments Are Over

What, you say? How can this be, you ask? I’m fooling myself if I believe anyone out there really had a hard investment in what I was trying to accomplish… but it’s time to talk about what worked, what didn’t, and why I’m ending the “Great Chess Experiments” on this website. Just over a year […]

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Emerald Specter 117: My Comic Book Art Hangup

I have, in my mind, this idea for a grand column that is long… it’s about my own personal comic book art hangups, specifically related to me not wanting to draw my own comics because I think my art sucks. I’m sorry if this is too short, but I wanted to at least discuss this […]

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BuJoRPG Dev Blog 003: Power Creep

Back again so soon? YES! It has come to my attention that my “tree” idea might cause something I’ll call “power creep.” Basically, in a nutshell, that means completing a couple of these adventures and exploring the entirety of each of the trees for those adventures might have you, or your character, at a power […]

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