Emerald Specter 122: Unbeholden

I’ve just finished writing a gargantuan article explaining why this and that haven’t been done. The article took three days to write (more so because I didn’t get a large chunk of time to sit down and write it) and after I finished it I looked it over and wondered why the hell I wrote […]

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Emerald Specter 121: The Dream

I am a table top RPG gamer. I’ve loved the hobby for as long as I’ve known about it and the obsession with the hobby ranks right up there with chess for me… and if you’ve read anything on this website, you know I’m a little obsessed by chess. Table top RPGs, which I find […]

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Emerald Specter 120: Emerald Nights

Another column? I thought you were done with the “Emerald Specter” columns, DJ. I was, technically, but I also have the need to post about something specific and I wanted to keep it in a format that everyone is familiar with. That information is about Emerald Nights: A Vampire The Masquerade Chronicle. For a long […]

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009: Decisions

Hey, all! I am back, finally, with another Dev Blog. I have some time, so I need to get to work on some stuff… and that stuff is BuJoRPG and BuJourneyRPG related! The decision has been made to run the BuJourneyRPG system like the Matrix: a portal to enter all of the story paths from, […]

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008: Art or Just Story?

I’ve come against a new “thing” that should make everyone happy: do I include art as part of the releases or just worry about the story and mechanical elements? You might be wondering why this should make you happy… well, it means I’ve reached a point to where I’m actually going to start testing things […]

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BuJoRPG Dev Blog 006: Designing Old into New

There can certainly be a loss of focus in any project and BuJourneyRPG is no exception. While you might have rolled your eyes at that statement and thought “great, he’s off the rails,” you shouldn’t be worried because I’m talking about paying too close attention to one thing and not the other. I’ve been so […]

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BuJoRPG Dev Blog 005: The Power of Why

I am about to start thinking of BuJoRPG development as a three year old. What I mean is that I’m going to ask “why” a lot. For example, why go with hexagons as the tree design? It’s aesthetically pleasing and forces me to branch out more often. Why do I want to branch out more […]

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BuJoRPG Dev Blog 004: Physical vs Digital

Something I’m having a hard time deciding is if I want to stay digital only or do both digital and physical media for releasing BuJoRPG and BuJourneyRPG. I know some folks out there use the physical only because that’s really what bullet journaling was designed for, but there are those of us (me included) that […]

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Emerald Specter 104: SpecterChess Revisited

If you want to know why columns aren’t coming out like they used to then you should be aware that November is NaNoWriMo (National Novel Writing Month) and I have decided to participate this year… that basically eats up the extra spare time I had to write a column. So where is this one coming […]

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Emerald Specter 103: Bad Habits Denied

I’ve talked in the past about getting over bad habits and though I’ve been working hard to avoid mine (the time wasting ones with zero benefit), I’m having a devil of a time staying focused on the prize: progress. I have caught myself at least five times starting to slide into a rabbit hole of […]

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