Tag Archives: FATE

Game Specter 6 – Creating a Game

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As I write this, I have had a discussion with my buddy Bob and will begin designing a game for a group of us to play together… online. So, the question then becomes (especially considering the last column’s content): what am I going to run?

While the subject of this column is sort of up in the air, there is a list of game ideas that I really want to run for the group. I’ll be more than happy to be the first GM, and that game will come AFTER the Christmas holiday is over for the USPS, so I want to lay out some ideas that I think that the group might like… and I haven’t even met the group yet!

One of the ideas that I want to run is a classic World of Darkness game… specifically the Vampire the Masquerade line. Bob and I used to run in a group that ran oWoD and that makes this the perfect “get back into the swing of things” game. The VtM setting would be modified from the “metaplot” that was running in the background, mainly because the metaplot had the ending of the world happen back in 2003. Yeah, that kind of puts a damper on a game set in 2014 or 2015. Definitely. I am thinking that the setting would contain bits and pieces of the metaplot, being geared towards more of a one shot adventure in a city no one is super familiar with, and leave open the possibility of extending the adventures of this group beyond this one shot but not mandating that.

There is also (sticking with WoD) the possibility of using the new Blood & Smoke rules for Vampire the Requiem and running a game set in the nWoD. While these two games could definitely be linked, or similar, I have two separate ideas for each one. The VtR game is less geared towards clan politics and more towards a “nothing exists outside this city” type setting. There would be a mystery with both but those mysteries would be completely different. If anyone of my potential players are reading this, maybe they want me to run BOTH games… which I would be happy to do, just not close together.

Moving towards Fate, I was thinking of running the “Green Team” game that I wanted to run for a group of players a few months back. Towards the end of the Echoes Darkly podcast run, I had gathered together a group of players to play through a WoD-style military/mystery scenario I was calling Green Team. Now that I’ve read up on Fate, I think that the Fate system fits better with what I wanted to do, and I think that Bob (being ex-military along with myself) would be a good “team leader” in the scenario I have written down. I still have all the notes, folks, and yes, I’d even give the original players a spot if they wanted one.

I have also decided to consider the opportunity to run a game that may not involve dice at all. There is a story that I’ve been dying to tell that really doesn’t need a game system to run. In fact, as long as all the players are on board with exploring the characters they create, we wouldn’t need dice at all… we could just tell the story that needs to be told.

With any luck, there is enough I have listed above to get anyone interested. Why not let the players decide, right? Now I just need to get them together to decide. Bob?

Game on.

Game Specter 4 – All These Stories

I am going to be running a Fate game as soon as I have the time. If you’ve read any of my other columns, like Fitness Specter (particularly the 13th one), you’ll know that I am in the process of moving from one place to another. No, I do not know when that is going to happen. No, I am not able to get a time for that as of writing this. Yes, the move WILL happen. That just means I need to hang on a while before I can gather together my players.

GameSpecter300I’ve read through the Fate guide online. I have listened to the Knights of the Night actual play podcast, especially the episodes where they’re playing Fate. I want to really dig in and start playing this system because the only system I’ve played for the past decade is World of Darkness. Well, there’s one other thing I realized while wanting all of this: I have a lot of stories bumping around in my noggin.

I want to be a writer. An author, actually, and there is a difference. This means that I’ve got a bunch of stories rolling around in my head, anyway, but I have come to realize that some of those stories will never be novels or movies or plays because those are gaming stories. I don’t mean “Joe and I were sitting around when he rolled a 5.” I mean the stuff “Joe and I” would be playing. The battle against Cthulhu or the epic leap over the moving car… not the mechanics or the meta-gaming. THE game.

There are, of course, vampire ideas that involve things like running around and politically trying to win a city. Werewolves fighting to save this or that… even Geists doing things. But I also have super hero ideas (more like Heroes and less like DC). What about an investigative idea that leads into a series of murder mysteries that can be solved by the group (a la Numbers or Scorpion or etc)? How about episodic adventures on a spaceship or something in a computer system? I’ve got these things in my head, I’d like to novelize them, but I know now that these are gaming stories.

I used to have an actual play podcast. Dark Green: The Blackwood Chronicles, for anyone wondering, and no you can’t find it in iTunes anymore because I moved everything and closed the feeds down. When I get back to gaming, though, I’d like to have another one and I’d love for that to be what my friend Bob and I have come up with: a rotating group of GMs running different genres in a rotation of sorts. Everyone included, telling stories, and telling them so that you can all hear them. Doesn’t that sound lovely?

Well, what I’ve described is what the Knights of the Night are already doing. I’d like to go into different areas than they have (genre/game-wise) but I’d also like to tell the quality stories they are. We all aspire to something.

Game it.

Game Specter 2 – Learning FATE Core

I have only played the storytelling/storyteller system created by White Wolf since December 1994, when I was introduced to Vampire: the Masquerade.  That means, if you’re counting, I’ve only really gotten to interact with the the White Wolf system for the last 20 years.  All that is about to change because I’m making a concerted effort to learn something new.  I’m learning FATE Core!

GameSpecter300Yes, I’m late to the party on this one.  There have been plenty of people making plenty of effort to play FATE for a long time now and that means I need to start branching out because no one is willing to play the storytelling/storyteller without playing one of the splats associated with the system.  I’ve even suggested making modifications that have only somewhat been responded to by a few and that also means I need to be as into that idea as I’ve suggested others should be.  Well, I haven’t been.

I aim to change things.  I am going to change things UP.

Starting with learning a brand new system, that system being FATE, I am going to build a test adventure that I can run with my buddy Bob and perhaps some of his friends… which means I am going to run a FATE game.  Yes, a game system other than White Wolf.

I know, I know… this shouldn’t be that much an exciting moment but I have to say that I’m really into the idea of playing something new.  Well, running that something new, anyway… then maybe I can get some play time in eventually after Bob and company learns how the game runs.  Maybe they already know, but I’ll see about that in the future.

The one thing about roleplaying that I want to do more of is actually doing the roleplaying part.  I want to develop a story, I want to solve a mystery, I want to interact with the world, and I want to see what things are like when one has to problem solve.  The thing that I always end up having to play is when people bring out the guns, swords, and whatever other handy weaponry and they start a combat that eats up valuable roleplaying time.

I’ve had enough of combat.  Combat is over.  I would like less combat.  Combat is fine in small chunks but not when half of the session ends up being nothing but 73 seconds of combat action.  Yeah, that isn’t very fun, especially when 73 seconds turns into three and a half hours of rolling dice and damage.

I’ll keep you updated on the progress but I’m hopeful to get a little bit read every day and then start building a little bit of a base of what I’d like to run as I go along.  The Knights of the Night have helped show me how awesome FATE can be and I hope that I can be as lucky as that group is with finding players in that same type of mind frame.

We’ll see.  Let’s roll.