Tag Archives: Vampire the Requiem

Journal of the Emerald Specter 66: Resurrecting Awesome IPs

The title will be a little misleading but I wanted a means of drawing your eye in to read a little more, so hopefully you’ll forgive me a little. I will actually be talking about a great many intellectual properties (IPs) but that talk will be done in a little bit different way than you might be expecting.

In order to ride a little bit of the “nostalgia factor” that everyone is experiencing with Stranger Things, I wanted to talk about turning those IPs I love into RPGs or prose fiction.

Yes, this may technically be another “RPG” centric column but I’m going to label this one in the more broad sense of being… 

If you can’t see the title, there, it’s “Storytelling.” I guess I shouldn’t just let that be without explanation.

There are a lot of IPs that I’d love to see brought back, or continued, that are sitting in development hell, are already completed (as far as the story goes), and didn’t have the “multiples of billions of dollars” made in their one attempt so they just put it on the shelf.

I’ve got a little bit of a history of making a fairly entertaining version of a property that I would never be able to gain the rights to, so I made my own… this was when I was younger, much younger, and I would like to resurrect that piece of my history to give something like this another run.

Let’s start with Tron (as well as Tron: Legacy).

Creating this particular IP back in the early 1980s, Disney took the “computing terminology and technology” of the era to come up with a digital world where games were real and programs were humanoids with real problems. This all fell under the control of the company’s “overseer” program, which in the digital world was the “big bad” of the story. In the sequel, many of the terms (which were long out of date) were still being used and the general concept was similar in nature to the original, just updated for the new technology to make everything look prettier.

That being said, I love Tron and I loved Tron: Legacy… so much so that I really wanted there to be more sequels to Legacy that are just never going to happen because Disney didn’t make a bazillion dollars and had to settle for a few hundred million. What will they do now? Reboot it, most likely, and try again.

What I’m considering doing with one of my solo RPGs is run in a world very similar to Tron. Yes, I said similar.

I’ve spent a bit of time coming up with how I wanted to run this thing. I’m going to concentrate on the story, rolling a set of dice with the Mythic Game Master Emulator as the GM, to determine the outcomes and general direction of the story. I am literally going to “wake up without a clue as to what is going on.”

Like Tron, there will be (generally) black clad programmed entities that will glow with a light or color and my goal is to figure out where I came from and whether or not something more to be discovered in this digital world. Unlike Tron, I’m not going to have an “outside world” component to the story. This will be more “program dealing with programs,” though I’m probably going to update the terminology to be more like what we actually use today.

No “User,” now it’s Developer. No “Program,” now it’s Application. No “Grid,” now it’s probably going to be something witty that I haven’t come up with, yet… but you get the picture.

And the beauty of this is that I don’t have to come up with a vast amount of history or anything because I don’t know any better as a character, I get to discover this along with you (because I’m publishing the results in a prose-like format).

Before I move on to the next IP, what if my “Tron” ends up being somewhat like The Matrix? I love the Matrix, all of them, and I wouldn’t mind if that ended up going in that direction… but I’ll let play determine that.

Moving right along, let’s talk about the Bourne series.

Derived from a series of books that are as blandly written as one can experience, the film series features a super spy who is seeking out his origins and a means of freeing himself from the ones who put him into the position he’s in of being a super spy. We even had a single “non-Jason Bourne” movie that delved a little into a spy who wasn’t the titular character, which much like the Disney “Tron: Legacy” example above, didn’t perform as well as they’d hoped so they scrapped all future editions that didn’t feature Jason Bourne.

I’ve loved the idea of being a super spy, amnesiac or not, and working my way through a world who is out to get me because of one reason or another. This also technically fits into the John Wick mold, being in a world that is awesome and having awesome skills as I try to get the hell out of my predicament! If I go with the amnesiac angle again, sure it’ll end up being somewhat of a trope, but I can discover the world along with you, the reader.

Or I can develop a little bit of the basics and move along from there… which is far more likely than the not remembering thing… but we will figure that out before play actually begins, I just know I’d rather be more Jason Bourne than James Bond.

How about going with a property that you might not expect from a grown ass adult? I’m talking about Centurions: Power Extreme.

The cartoon was a “far off future” where technology was running rampant over the globe and a special force of three guys wielded awesome weapons against a cyborg evil doer and his dolt of an apprentice.

In no way, shape, or form does the premise or the technology hold up, but the overall idea has lasted… and this fits into another wonderful solo RPG idea, where I would play as one of the weapons specialists fighting against something more sinister than a couple of inept cyborgs to save the planet… and the weapon systems would have to be far more generic and be far more diversified than they were in the cartoon.

Yep, this was a cartoon, dear readers… go watch the five part series opener and the five part series conclusion to experience some of the most awesome parts of the show.

My version wouldn’t be called Centurions, they’d be fighting something more realistic (or at least more along the lines of what G.I Joe: the Rise of Cobra did as opposed to the actual cartoon’s “far future” premise)

Sticking with the cartoon factor, I’d like to hit on Visionaries: Knights of the Magical Light.

As with all hokey 80s cartoons, a planet of highly advanced technology did something to screw themselves in some way and magic returned to their world, controlled by a wizard who granted a bunch of Medieval-esque knights the ability to change into animals and whatnot.

My own concept would be more akin to Samurai, as I’m a bigger fan of Eastern settings than Western settings, and the magic would have already been there and not gone away… maybe the wizard is someone who is actively removing the magical abilities and the Samurai have to go and knock the crap out of him so they can retain their hard earned magical abilities.

Yeah, that sounds like an idea I wouldn’t mind running through. No amnesia, which means I’d have to have a basic understanding of the background of the setting, but that shouldn’t take too much of the fun out of the adventure of going up against a nearly omnipotent foe for the greater good.

What about a space themed adventure? I could go with a Star Trek-like experience, or a Star Wars-like experience… but I’m going to actually delve a little more closely into a Firefly experience.

But DJ, you hate Firefly! Yes, I do… but that’s because it’s a Western… that happens in space, and I don’t care where a Western happens, I don’t like Westerns (generally, there is always an exception to the rule).

The basic idea that I’d be interested in exploring is a crew on a ship, doing something innocuous like shipping freight from one location to the other, but belonging to some form of official government in a limited setting (like the Solar System) and getting drawn into some sort of conflict that is a little bit bigger than the crew of the ship.

I like the idea of a small crew, of a military nature, operating in a “small but powerful ship” that is doing things and gets called into service. Star Trek, in this case, is too vast as far as space as well as ability. Star Wars is a little to fantasy for the science fiction I’d like to be doing, though I’d take away the “ships just do stuff” aspect from the Wars. As much as I don’t like the series, the Firefly move Serenity was great, and I really do like the “comfy little crew” aspect of the dynamic.

Since I mentioned the franchise earlier, I’d like to draw from the G.I Joe: Retaliation installment of the seemingly dead movie franchise.

The idea I’m going with, here, is the idea of a military unit being hunted for a reason and that unit being forced into action to defend itself.

Well, this kind of relates to the Bourne idea above, as in there is probably a secret we (as the unit) know something about something that we go into hiding for, only to be flushed out by over zealous people who just can’t let sleeping dogs lie… and that forces said unit back into action, exposing that secret while killing all the bad guys in the process.

This is actually a story I developed for a prose novel I wanted to write and never did… if I turn this into an RPG setting, I can leave the secret up to the game emulator. I gave a link earlier, and it’s the one I’d use because it’s the one I own.

Since I love me some Vampire the Masquerade and Vampire the Requiem, why don’t I look a little bit at the Underworld franchise for the next idea?

I’m looking at the “war versus another supernatural creature” aspect of the vampires in my own solo RPG experience. I’ve toyed with the idea of the “brand new vampire discovering the world they actually live in” angle, and I’m not necessarily ruling that out, but I’ve also recently wanted to do the “ancient vampire rejoins the world and discovers they’re really an overpowered child learning the ropes of the society they’ve created” angle…

One of my favorite series of novels from the VtM line was the Masquerade of the Red Death Trilogy of books, which were almost immediately made “non-canon” because of whatever reasons… they are a damn good story, a little on the long side, but at no point are you sitting there thinking “when are we going to get to the damn action.” They also contain all of the major supernatural splats from the game lines (vampires, werewolves, and mages, though I don’t think the werewolves did a whole lot in the story now that I think about it).

I won’t spoil the story for you, but there is a ton of stuff in there to mine as far as story possibilities… but that doesn’t relate, necessarily to the Underworld aspect.

One thing I didn’t like about Underworld is the lack of super powers by the vampires. The lycans had all kinds of abilities (well, the ability to transform into a monstrous killing machine) and I would want to expand on that a bit… which means the “new vampire discovering the 411” is probably the best angle for this one, as well as one of the VtM or VtR splats being the best place to host the story in (at least the framework of how vampires and other supernaturals work).

There IS another variation of this, which I’ve created a vast and wonderful world around, that I could do and have some form of “random learning” going on… and that is a werewolf version of Vampire Diaries or True Blood but with more focus on the wolves than anything else. I have named this venture Moonrise, because the story was originally about the heir to the werewolf throne in a time when the politics of the society are starting to unravel… and that would be what I’d consider using as a basis for a story along these lines.

I’ve covered a lot of IPs… not all of the ones I was thinking, but with a column word count over 2,000, I think it’s time to wrap this edition up and consider a sequel (once I write down another series of possible IPs I would love to turn into my own little creations as possible solo RPG options).

The biggest reason for my concentration on solo RPGs is that I can’t get anyone else to play with, reliably. There are groups in my area but I’m not super interested in playing D&D, Pathfinder, or anything like that… I don’t want to necessarily physically go somewhere, either. Online, I don’t have anyone who can meet regularly enough in order to run a game more than just a week (see Greatest Show episode 109), where I reference Green Team that ran exactly once… and the entire cast has never been all on at the same time since. Hence, my point.

So, until I find a crew (hopefully containing a GM so I can be just a player once in a while), I will look into the solo RPG avenue.

Stay tuned for a second part if I have enough material!

Thanks for reading.

Game Specter 7 – Reusing Old Ideas

GameSpecter300How many ideas have you run through other game groups, ages ago, and were just allowing those ideas to collect dust while you toiled over coming up with something new? Tens? Hundreds? Millions? If you said millions, you have too much time on your hands, but I am about to talk about reusing old ideas!

I have run an enormous number of games in my day. I say that as if I’m ancient. However, since my only game playing has been with World of Darkness (both old and new) since 1994, I have run an enormous number of games IN the WoD. That means I’ve got lots of games that I’ve run for lots of players in lots of groups lots of times. While some of those have been “actual play” broadcasts, I believe there are enough threads I can take out of them to reuse them even IF someone were to have listen to them in the past. Yeah, I can even reuse those.

Forget about those, though. What about the games I’ve run that haven’t been broadcast? How about the games I’ve created for John Doe, Joe Q. Public, Jane Doe, and Mr. X? Their game had nothing to do with the game I created for Luke Warm, Art Work, Justin Credible, and Anne Body, so those are two ideas that have been played (knowing mistakes I’ve made and now knowing how to correct them) that could even be combined into one! Yeah, I’ve got lots of “vampire” chronicle ideas running around in my head but I’d like to actually get some of the old ideas done correctly for once and I might even have a new group to try them on.

Do you watch the Greatest Show? It’s mine and Bob’s YouTube podcast that happens (mostly) weekly. Bob lives in Indiana and can gather together a group of players who are genuinely interested in running through the new (or old) WoD… meaning I can dig up my old ideas and use them on Bob and company! They can live through the game I wanted to tell but they can live through one that has more hooks, more fun, and more in-depth because I have time to BUILD on the idea rather than just reuse the idea.

Wait… you’re going to dig up your old trash for your best friend?

Yes. And he will love it because it’s new to him. And he will love it more because I will be able to fix what broke the first time I used it. Hell, I am introducing a group to WoD, why wouldn’t I go with something that doesn’t need to be built from the very scratch of nothingness? Yeah, that’s right.

So, don’t be scared. Dig up an old idea and retool it. Don’t use the idea with the people that already heard or played it, use it with new people. I haven’t had a steady group since 1997, so I’m pretty solid in reusing things.

Why not? Yeah, I thought so.

Game on.